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2002-07-15no need to error out on FlashlightMax Horn
svn-id: r4559
2002-07-15fixed my fix - mouse cursor now moves again in new GUIMax Horn
svn-id: r4550
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
svn-id: r4544
2002-07-14Duh - COMPILE before commit.James Brown
Fix stupid typo x 3 svn-id: r4543
2002-07-14Reapply the Zak cashcard var exclusions... two of them somehow vanishedJames Brown
out of the code during rewrites. svn-id: r4542
2002-07-13added latest of painelf's patches which makes NewGui handle system events ↵Max Horn
directly (code becomes much cleaner and more powerful this way); he also implemented a 'focus' item in NewGui; atop of this several changes of my own that further improve the GUI behaviour svn-id: r4541
2002-07-13took painelf's change, modified it a lot, and now here's the result :-)Max Horn
svn-id: r4540
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; ↵Max Horn
implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3) svn-id: r4536
2002-07-12small indention fixMax Horn
svn-id: r4526
2002-07-10added prototype ListWidget (doesn't do anything yet, only serves to demo how ↵Max Horn
it might look); renamed various NewGui methods and added frameRect method; made NewGui use our 'own' GUI colors (no worries if you don't like them, this is just an experiment); StaticTextWidget now clones its label (preventing problems when a game was loaded, thus invalidating string locations in memory) svn-id: r4513
2002-07-08delay creation of dialogs till they are used; fixed new pause dialog & use ↵Max Horn
it instead of the old one; dirty area handling in new gui code is more logical/useful now svn-id: r4487
2002-07-05hooked in new experimental, *incomplete* GUI code to F6/F7Max Horn
svn-id: r4464
2002-07-02yes, yaz0r, there is a much better way to do this :-); also removed some ↵Max Horn
unused stuff svn-id: r4449
2002-07-02gee, why hardcode the ascii codes if we can use char constants? Also, volume ↵Max Horn
up was mapped to '=' not '+' despite the comment indicating otherwise svn-id: r4445
2002-06-16Fix Simon case sensitivity, work around Win32 SDL bug (hang on audio exit)James Brown
svn-id: r4421
2002-06-07removed useless (read: already done in other place) codeMax Horn
svn-id: r4414
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵Max Horn
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404
2002-06-02another attempt to fix #529538Max Horn
svn-id: r4394
2002-06-01fixed script dumping for small header games (by MadMoose)Max Horn
svn-id: r4390
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵Max Horn
Endy, no worries <g>); some other cleanup svn-id: r4376
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script ↵Vincent Hamm
since it's causing troubles.. svn-id: r4371
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
svn-id: r4364
2002-05-19fixed #557574 - quickload/save shortcuts where passed on to game engine, ↵Max Horn
which is wrong svn-id: r4354
2002-05-18Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu ↵Nicolas Bacca
driver, and add streaming (ahah) emulation - someone please fix this as soon as possible :) svn-id: r4349
2002-05-15Misc. fixesJames Brown
svn-id: r4338
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵Max Horn
var renaming in preparation of more methord refactoring svn-id: r4333
2002-05-14some cleanupMax Horn
svn-id: r4324
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵James Brown
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵Max Horn
(#551584) svn-id: r4294
2002-05-11FIXME to re-enable F5 under zak256 until we support the ingame save/load dialogJames Brown
svn-id: r4282
2002-05-10rewrote many_direction_tab a bit to make it clearer where that values come fromMax Horn
svn-id: r4274
2002-05-10added FIXME commentMax Horn
svn-id: r4273
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵Max Horn
actor directions svn-id: r4260
2002-05-08Fix next to last Zak bugs.James Brown
Zak256 is now completable apart from getting stuck in the shop (walkbox issue) svn-id: r4242
2002-05-08made most stuff in gui class protected, as it should be; moved internal ↵Max Horn
definitions from gui.h to gui.cpp; added up/down arrows to save dialog (ugly, but better than nothing IMO svn-id: r4234
2002-05-07First commit of the OPL2 MIDI driver (to have MIDI music withoutLionel Ulmer
requiring any OS-level MIDI support). This was taken from AdPlug. This is *very* buggy for now (well, it works, but it sounds just plain ugly :-) ). svn-id: r4232
2002-05-07Beginning of support for multiple resolutions.James Brown
Makes Zak256 inventory scrolling work. svn-id: r4227
2002-05-06Add raw PCM part to dig .bun decompressor.James Brown
svn-id: r4219
2002-05-05Add hotkeys for text speed / master volumeJames Brown
svn-id: r4218
2002-05-05Add text speed option (-y for Yak :)James Brown
svn-id: r4216
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
svn-id: r4215
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-04Change the 'poperty' call to be 64-bits clean.Lionel Ulmer
Porters, please check that I did not break anything while updating your ports. Thanks :-) svn-id: r4196
2002-05-04automatic detecion of MT32 vs. GM midi; removed obsolete -r command line optionMax Horn
svn-id: r4193
2002-05-03REALLY fix -m. For sure. Trust me. :)James Brown
svn-id: r4181
2002-05-03Fix -m option.James Brown
svn-id: r4180
2002-05-01Initialize the private frame buffer at '0' to prevent a lot ofLionel Ulmer
Valgrind errors in the first Smush movie of TheDig. svn-id: r4158
2002-04-28MI1 CD audio should work better now. Still a bit flaky but should beLionel Ulmer
better than before :-) svn-id: r4128
2002-04-28Prevent debugger attach when we have switched to full-screen.Lionel Ulmer
svn-id: r4125