Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-25 | Fixed most of the speed issues of insane | Vincent Hamm | |
svn-id: r3833 | |||
2002-03-25 | Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵ | Vincent Hamm | |
every time it's opened svn-id: r3832 | |||
2002-03-25 | Various fix in insane | Vincent Hamm | |
svn-id: r3830 | |||
2002-03-25 | Implemented gui during insane | Vincent Hamm | |
svn-id: r3829 | |||
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-25 | Fix text in pre-v3 games. Still broken: | James Brown | |
Charset outline color, scripts randomly hanging, sound, actor animations, bootparams, full throttle. svn-id: r3826 | |||
2002-03-25 | Fix game speed. | James Brown | |
svn-id: r3824 | |||
2002-03-25 | Finish gameDetector renaming. | James Brown | |
svn-id: r3823 | |||
2002-03-25 | Visual C++ compilation fixes, and renaming gameDetector | Paweł Kołodziejski | |
svn-id: r3822 | |||
2002-03-25 | Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵ | Vincent Hamm | |
Implemented the different versions of loadCharset svn-id: r3820 | |||
2002-03-25 | Created all the child scumm class. The good one is now selected according to ↵ | Vincent Hamm | |
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819 | |||
2002-03-25 | Fixed a few things in the launcher | Vincent Hamm | |
svn-id: r3816 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-24 | Initial variable commit, Known issues: | James Brown | |
Speed issues, waitForMessage freeze and initial palette crash. svn-id: r3814 | |||
2002-03-24 | A few more things, still very much broken. | James Brown | |
svn-id: r3813 | |||
2002-03-24 | Add a few more uninited variables. Not done yet. | James Brown | |
svn-id: r3812 | |||
2002-03-24 | Fixed some var init | Vincent Hamm | |
svn-id: r3810 | |||
2002-03-24 | Fixed gui loop | Vincent Hamm | |
svn-id: r3807 | |||
2002-03-23 | Implemented the read resource index as the first virtual fonction... | Vincent Hamm | |
svn-id: r3803 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-21 | Move some box stuff from scumm.h to new boxes.h | James Brown | |
Also move some sound-related items from scumm.h to sound.h svn-id: r3797 | |||
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ↵ | Vincent Hamm | |
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-18 | Do some stuff to fix loom cd-music syncro. Sequences now run without ↵ | James Brown | |
'speeding' by.. but they are still slightly out of sync. svn-id: r3781 | |||
2002-03-17 | Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' ↵ | Lionel Ulmer | |
should fix their front-ends (sorry :-) ). svn-id: r3776 | |||
2002-03-16 | Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵ | James Brown | |
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762 | |||
2002-03-14 | Make some code-execution changes to allow early initilisation of GUI. | James Brown | |
svn-id: r3748 | |||
2002-03-14 | Rewire the MIDI subsystem to use drivers selecting from the commandline. | James Brown | |
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-10 | Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and ↵ | James Brown | |
optimisation needed. Maybe an asm language version. svn-id: r3717 | |||
2002-03-10 | Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter. | James Brown | |
svn-id: r3716 | |||
2002-03-09 | Added the config file support for the MacOS classic port. Inserted an atexit ↵ | Enrico Rolfi | |
call so now the cursor is re-enabled on quit. svn-id: r3712 | |||
2002-03-07 | Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :( | James Brown | |
svn-id: r3678 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-19 | Some temporary changes. New debug command 'b' draws walkboxes on the screen. | James Brown | |
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes draw correctly, although the actors still don't navigate right. svn-id: r3609 | |||
2002-02-19 | Voice support for loom talkie. Thanks Arisme. | James Brown | |
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2001-12-29 | fixed two bugs in indy4. | Ludvig Strigeus | |
actors were facing in the wrong direction on the stairs, actors moved strangely in monte carlo svn-id: r3538 | |||
2001-12-28 | notification if alt-enter fullscreen doesn't work | Ludvig Strigeus | |
svn-id: r3536 | |||
2001-12-28 | implemented shaking, | Ludvig Strigeus | |
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 | |||
2001-12-03 | fixed mouse bug in non-scaled mode | Ludvig Strigeus | |
svn-id: r3522 | |||
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus | |
svn-id: r3510 | |||
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 | |||
2001-11-10 | verb bug fix, | Ludvig Strigeus | |
expireresource bug fix svn-id: r3485 |