aboutsummaryrefslogtreecommitdiff
path: root/simon/intern.h
AgeCommit message (Collapse)Author
2003-06-15Change GF_AMIGAS back to GF_AMIGATravis Howell
svn-id: r8510
2003-05-20and more simon member varsMax Horn
svn-id: r7729
2003-05-20init some member varsMax Horn
svn-id: r7723
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanup ....Paweł Kołodziejski
svn-id: r6720
2003-03-01change GameIDs to GameFeaturesOliver Kiehl
svn-id: r6654
2003-03-01don't hardcode the Simon GameID values, rather use the #defines from ↵Max Horn
simon/intern.h. Proper solution pending svn-id: r6651
2003-01-14Add hopefully the final simon target, not support at all yet.Travis Howell
svn-id: r6451
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
svn-id: r6450
2003-01-11More simon 2 targets (amiga/mac ports)Travis Howell
svn-id: r6396
2002-12-25even more -peantic fixesMax Horn
svn-id: r6111
2002-11-30cleanupOliver Kiehl
svn-id: r5758
2002-11-27removed no longer used NUM_EFFECTS_RESOURCES and NUM_VOICE_RESOURCES from ↵Oliver Kiehl
GameSpecificSettings svn-id: r5730
2002-11-27moved game enum to intern.hOliver Kiehl
svn-id: r5728
2002-10-30don't open files all the time just to detect whether we use VOC/WAV/MP3 ↵Max Horn
music: we have a concept of so called 'variables' which can be used to store data, make use of this cool technique <g>; load effects even if voice file is missing; cleanup svn-id: r5354
2002-10-29Add support for compressed files for some simon games, rest of patch #629555Travis Howell
svn-id: r5347
2002-10-22fixed SIMONDEBUG; some cleanupMax Horn
svn-id: r5240
2002-08-21Initial revisionMax Horn
svn-id: r4785