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2004-01-28Another safety check.Travis Howell
svn-id: r12652
2004-01-28music works on Simon2Travis Howell
svn-id: r12651
2004-01-28OoopsTravis Howell
svn-id: r12650
2004-01-28Use a few form scummTravis Howell
svn-id: r12649
2004-01-28Add some more commands to debugger.Travis Howell
svn-id: r12648
2004-01-28Add some feedback.Travis Howell
svn-id: r12646
2004-01-27Add safety check.Travis Howell
svn-id: r12638
2004-01-27OoopsTravis Howell
svn-id: r12637
2004-01-27Add helpTravis Howell
Add music option for Simon1 svn-id: r12636
2004-01-27add in-game debuggerOliver Kiehl
svn-id: r12634
2004-01-27Avoid glitch if Simon1 introduction is skipped when showing Simon' room segment.Travis Howell
svn-id: r12633
2004-01-26One forgotten PROP_TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12609
2004-01-19oopsOliver Kiehl
svn-id: r12511
2004-01-19fix memory leakOliver Kiehl
svn-id: r12510
2004-01-19fix mp3 and vorbis specific bug in which sound files could have been readOliver Kiehl
as zero-byte files in the case that two following offsets pointed to the same file. svn-id: r12509
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-11fix silly bugOliver Kiehl
svn-id: r12319
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03renamed SimonSound class back to just Sound (now that we use namespaces that ↵Max Horn
is just fine) svn-id: r12098
2004-01-01Add work around for bug in French version of Simon the Sorcerer 1Travis Howell
svn-id: r12068
2004-01-01Reduce some buffers to more reasonable sizes.Travis Howell
svn-id: r12067
2004-01-01Avoid memory corruptionTravis Howell
svn-id: r12065
2004-01-01Subtitles check wasn't quite right.Travis Howell
svn-id: r12064
2004-01-01Add hack to stop invalid opcode in French version of Simon the Sorcerer 1.Travis Howell
This was a bug in original game and causes several bad effects. svn-id: r12063
2003-12-31Add better detection of simon2macTravis Howell
svn-id: r12048
2003-12-31Add some md5 checksums of files for Simon1/2 games.Travis Howell
svn-id: r12047
2003-12-30Fix regressionTravis Howell
svn-id: r12025
2003-12-27Use VOC reader from voc.hMax Horn
svn-id: r11963
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24Should apply to all Simon1 versionsTravis Howell
svn-id: r11882
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-23Add delay to help reduce cpu usage in some sections.Travis Howell
svn-id: r11875
2003-12-23OoopsTravis Howell
svn-id: r11874
2003-12-23Fix inventory flashing when using F10 in Simon1 after conversation.Travis Howell
svn-id: r11873
2003-12-23Add correct value from simon2dos disasm.Travis Howell
Last value was guess for smooth scrolling. svn-id: r11872
2003-12-23OoopsTravis Howell
svn-id: r11871
2003-12-23Add var to track current subroutine been used.Travis Howell
Add work around to display one section of Simon the Sorcerer 1 introduction in lower half of screen. svn-id: r11870
2003-12-23Add commentTravis Howell
svn-id: r11869
2003-12-23simon2dos/talkie used different expire_vga_timers() code.Travis Howell
Solves several bugs. Using simon1 timer_proc() seciton as work out for speed issue at the moment. svn-id: r11867
2003-12-22Switch back to older method (Used in Hebrew version) of combined speech and ↵Travis Howell
subtitles for Simon2. svn-id: r11847
2003-12-21cleanup; fix endian bug which caused the dreaded Simon1 hang on MacOS ↵Max Horn
(_palette_color_count was treated as a 32 bit int when it is only 16 bit -> once again proves that one should be really really carefully with pointer cast hacks!) svn-id: r11835
2003-12-21Add music_mute config option to Simon 1/2Travis Howell
svn-id: r11825
2003-12-21Add sfx_mute to simonTravis Howell
svn-id: r11824
2003-12-21add purely experimental & untested Ogg Vorbis support to SimonMax Horn
svn-id: r11816
2003-12-21Use of stat() is not portable...Marcus Comstedt
svn-id: r11813
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-21Switch speech config option to speech_mute config options, for Simon 1/2 ↵Travis Howell
games. In order to match other engines. svn-id: r11810
2003-12-21Revert for now, breaks VC.Travis Howell
svn-id: r11807
2003-12-21Might as well merge, not need for larger sizes.Travis Howell
svn-id: r11804