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2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-01Whitespace changesTorbjörn Andersson
svn-id: r10516
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-08-06Fix #783732 : freeze on Pocket PCNicolas Bacca
svn-id: r9550
2003-07-12removed useless _backScreen from SkyScreenRobert Göffringmann
svn-id: r8923
2003-07-11fixed screen blit during fnDrawScreenRobert Göffringmann
svn-id: r8916
2003-07-10fixed endian specific palette bugs for restarting game and control panelRobert Göffringmann
svn-id: r8899
2003-07-01finished loading and saving, fixed grid bugs (some debugging code not yet ↵Robert Göffringmann
removed), implemented fnLincTextModule svn-id: r8682
2003-06-03reduced number of copy_rects() during sequences.Robert Göffringmann
svn-id: r8286
2003-06-02forgot to remove debug printfs and to make sequenceRunning volatile.Robert Göffringmann
svn-id: r8267
2003-06-02added some functions to SkyLogic, -Screen, -Talk and -Disk, moved SkyGrid ↵Robert Göffringmann
out of SkyState svn-id: r8266
2003-05-29removed debugging stuffRobert Göffringmann
svn-id: r8077
2003-05-28add screen update to main loopOliver Kiehl
svn-id: r8063
2003-05-27implemented screen.asm and sprites.asm (not yet working)Robert Göffringmann
svn-id: r8036
2003-05-15reordered some intro commands, made fade-in look nicerRobert Göffringmann
svn-id: r7531
2003-05-14restructured some things (mainly the screen routines), moved things out from ↵Robert Göffringmann
SkyState. (not yet complete) svn-id: r7516