Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-15 | moved compacts and related static data out of the scummvm.exe into an ↵ | Robert Göffringmann | |
external file (available from www.lavosspawn.de/tmp/sky_cpt.zip) svn-id: r16053 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 | |||
2004-11-29 | Fix music volume | Eugene Sandulenko | |
svn-id: r15959 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | This commit has been brought to you by the commit first, compile/test later ↵ | Joost Peters | |
association. svn-id: r15824 | |||
2004-11-15 | Move initialisation from constructor to initialise(). | Joost Peters | |
svn-id: r15823 | |||
2004-11-11 | misc cleanup | Robert Göffringmann | |
svn-id: r15783 | |||
2004-10-22 | iAdd support for MT-32 emu. | Eugene Sandulenko | |
svn-id: r15643 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-15 | Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / # | Torbjörn Andersson | |
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128 | |||
2004-09-14 | Use -more informative- constants for certain script variables | Joost Peters | |
svn-id: r15119 | |||
2004-09-13 | Add debugger for BASS. | Joost Peters | |
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098 | |||
2004-08-28 | Make it possible to compile with WITH_DEBUG_CHEATS again. | Torbjörn Andersson | |
svn-id: r14817 | |||
2004-08-20 | remove unused variables | Joost Peters | |
svn-id: r14649 | |||
2004-08-20 | Initialize variables (fix valgrind warnings) | Joost Peters | |
svn-id: r14648 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-13 | Add Change --floppy-intro to --alt-intro patch (#896311) | Travis Howell | |
svn-id: r12844 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-26 | Remove old CE tweak | Nicolas Bacca | |
svn-id: r12626 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-03 | remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵ | Max Horn | |
namespace 'Sky' now) svn-id: r12114 | |||
2004-01-03 | Introduce namespace 'Sky' | Max Horn | |
svn-id: r12099 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | cleanup: no need to access detector->_game.midi, since the value is fixed anyway | Max Horn | |
svn-id: r11596 | |||
2003-12-02 | Backwards compatbility | Travis Howell | |
svn-id: r11459 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-01 | cleanup of game detector functions | Max Horn | |
svn-id: r11024 | |||
2003-11-01 | avoid using detectname | Max Horn | |
svn-id: r11021 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | renamed some Timer methods | Max Horn | |
svn-id: r10868 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-05 | renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵ | Max Horn | |
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 |