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2005-09-22Fix regression introduced when we split engine constructiors intoEugene Sandulenko
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860
2005-09-09Use British English by default, as documented in the README file, not USTorbjörn Andersson
English. Since the game detector uses US English as its default language, we also need to explicitly set the language when detecting the game. I find that behaviour a bit unfortunate. svn-id: r18796
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-09Use debugger for errors, where possible.Travis Howell
svn-id: r17998
2005-04-01Implement pausing using the 'p' key like the original did.Jonathan Gray
Feature request #1145781. Convert key handling from if statements to a case statement while here. svn-id: r17321
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-11Not needed any moreChris Apers
svn-id: r17078
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-20- Change mouse position on clickChris Apers
- Remove timimg code which slow down PalmOS port svn-id: r16163
2004-12-16some cleanupRobert Göffringmann
svn-id: r16071
2004-12-15moved compacts and related static data out of the scummvm.exe into an ↵Robert Göffringmann
external file (available from www.lavosspawn.de/tmp/sky_cpt.zip) svn-id: r16053
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-29Fix music volumeEugene Sandulenko
svn-id: r15959
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15This commit has been brought to you by the commit first, compile/test later ↵Joost Peters
association. svn-id: r15824
2004-11-15Move initialisation from constructor to initialise().Joost Peters
svn-id: r15823
2004-11-11misc cleanupRobert Göffringmann
svn-id: r15783
2004-10-22iAdd support for MT-32 emu.Eugene Sandulenko
svn-id: r15643
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-15Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #Torbjörn Andersson
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128
2004-09-14Use -more informative- constants for certain script variablesJoost Peters
svn-id: r15119
2004-09-13Add debugger for BASS.Joost Peters
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098
2004-08-28Make it possible to compile with WITH_DEBUG_CHEATS again.Torbjörn Andersson
svn-id: r14817
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-26Remove old CE tweakNicolas Bacca
svn-id: r12626
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603