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2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-21cleanupMax Horn
svn-id: r11792
2003-10-25fix bug #828222: Adlib music stops during browsing the inventoryRobert Göffringmann
svn-id: r10963
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-05cleaned up sound/mixer.h a bit; renamed some mixer methods for consistencyMax Horn
svn-id: r10018
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
svn-id: r9799
2003-08-09makes use of SoundMixer::pauseChannels() now.Robert Göffringmann
svn-id: r9608
2003-07-23applied eriktorbjorn's patch (#776225 - 'BASS CD intro fixes')Joost Peters
svn-id: r9150
2003-07-12implemented dialog skipping and cleaned up mouse codeRobert Göffringmann
svn-id: r8919
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
added small change to SFX samplerate, sparky doesn't sound like a bird now, either. svn-id: r8840
2003-07-05hope this fixes problems about cut-off speech.Robert Göffringmann
svn-id: r8759
2003-07-04SFX is working correctly now. also implemented queued fx and fx saving.Robert Göffringmann
The bass version is now included in the savegames, too. svn-id: r8747
2003-06-09Sky shouldn't error() if no speech file exists for a sentenceRobert Göffringmann
svn-id: r8426
2003-06-09some talk-related bugs fixedRobert Göffringmann
svn-id: r8412
2003-06-02fixed sprite animation bug in stdSpeak, cleaned fnTalk and made text timing ↵Robert Göffringmann
in cd version depending on the end of the voc files being reached. svn-id: r8262
2003-06-01basic ingame speech supportRobert Göffringmann
svn-id: r8220
2003-05-30add sound effectsOliver Kiehl
svn-id: r8134
2003-05-29fixed sound driver.Robert Göffringmann
svn-id: r8108
2003-05-16added SFX supportRobert Göffringmann
svn-id: r7574
2003-03-11added timers, full cd-intro and fixed some minor issuesJoost Peters
svn-id: r6797
2003-03-08Added voice support, and more (cd_)intro stuff + added myself to the README :)Joost Peters
svn-id: r6768