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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-12-21
incorrect use of pauseChannel (replaced by correct pauseID)
Max Horn
2003-12-21
cleanup
Max Horn
2003-12-19
unregister the premix proc when you go away
Max Horn
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
2003-12-12
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
Max Horn
2003-12-02
Backwards compatbility
Travis Howell
2003-12-02
Switch nosubtitles option to subtitles, to match others and help with Simon2 ...
Travis Howell
2003-12-01
Patch #847464: Remove spurious semicolons
Max Horn
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
spelling fixes
Jonathan Gray
2003-11-03
stdafx.h needs to be included first.
Marcus Comstedt
2003-11-01
cleanup of game detector functions
Max Horn
2003-11-01
avoid using detectname
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-25
fix bug #828222: Adlib music stops during browsing the inventory
Robert Göffringmann
2003-10-25
Changed the behaviour of the page up/down buttons in the save/load dialog.
Torbjörn Andersson
2003-10-18
We proudly present the latest installment of our hit series 'Untangle the mes...
Max Horn
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
renamed some Timer methods
Max Horn
2003-10-17
moved platform/language constants to common/util.*
Max Horn
2003-10-14
fix debug mode 0
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-12
Fix for Bug [817286] MT-32 execution checksum errors
Jamieson Christian
2003-10-12
EVC is happy now
Nicolas Bacca
2003-10-10
some cleanup
Max Horn
2003-10-10
constness
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-07
Corrected MT-32 master volume SysEx
Jamieson Christian
2003-10-05
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...
Max Horn
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-10-04
use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...
Max Horn
2003-10-03
Fix OOB SysEx checksums
Jamieson Christian
2003-10-01
Whitespace changes
Torbjörn Andersson
2003-10-01
Whitespace changes
Torbjörn Andersson
2003-09-28
Improve intro timing a tiny bit on WinCE
Nicolas Bacca
2003-09-24
Fix for Bug [805923] BASS: Notes left on when quitting game
Jamieson Christian
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-19
fixed warning on systems with 64bit pointers
Max Horn
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-18
cleanup
Max Horn
2003-09-18
changed & documented the premixer semantics
Max Horn
2003-09-18
plugin work: right now, only with build rules for OS X. Once I can get it to ...
Max Horn
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-09-17
some tweaks to the build system (work toward plugin support)
Max Horn
2003-09-17
added a static method setDefaultDirectory to class File; used this to simplif...
Max Horn
2003-09-13
proper fix for bug #791207
Joost Peters
2003-09-13
workaround for bug #791207
Joost Peters
2003-09-10
removed superfluous #include
Max Horn
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