Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-22 | correct music/fx for section 6 | Joost Peters | |
svn-id: r15656 | |||
2004-10-22 | add section jumping to the debugger | Joost Peters | |
svn-id: r15655 | |||
2004-10-22 | fix for bug [ 1043047 ] game hangs when foster path busy | Robert Göffringmann | |
svn-id: r15654 | |||
2004-10-22 | iAdd support for MT-32 emu. | Eugene Sandulenko | |
svn-id: r15643 | |||
2004-10-22 | changed timing code. | Robert Göffringmann | |
svn-id: r15639 | |||
2004-10-21 | fixes bug #786482, stupid gardener getting stuck in his hacky animation script. | Robert Göffringmann | |
svn-id: r15623 | |||
2004-10-17 | Use new setupPremix variant (incomplete) | Max Horn | |
svn-id: r15596 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-18 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15161 | |||
2004-09-17 | print some more info with the "compact" command | Joost Peters | |
svn-id: r15146 | |||
2004-09-16 | Made the dataFileHeader struct packed, after discussing it with olki. | Torbjörn Andersson | |
Neither of us can verify it, but it should fix bug #1002534. svn-id: r15133 | |||
2004-09-15 | Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / # | Torbjörn Andersson | |
keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp happy, ` will still work even if it currently doesn't for any of the other debug consoles in ScummVM. svn-id: r15128 | |||
2004-09-14 | Use -more informative- constants for certain script variables | Joost Peters | |
svn-id: r15119 | |||
2004-09-13 | Use ARRAYSIZE macro | Joost Peters | |
svn-id: r15100 | |||
2004-09-13 | Add debugger for BASS. | Joost Peters | |
This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks. svn-id: r15098 | |||
2004-09-06 | Save setting of the text toggle when quitting, fixes bug #855542 | Joost Peters | |
svn-id: r14933 | |||
2004-08-28 | Make it possible to compile with WITH_DEBUG_CHEATS again. | Torbjörn Andersson | |
svn-id: r14817 | |||
2004-08-26 | Clarified the comment added in the previous commit slightly. | Torbjörn Andersson | |
svn-id: r14776 | |||
2004-08-26 | Reset the "pitch wheel" when turning off a note. This should fix bug | Torbjörn Andersson | |
#1016556, hopefully without causing regressions. svn-id: r14775 | |||
2004-08-25 | typo | Joost Peters | |
svn-id: r14755 | |||
2004-08-20 | remove unused variables | Joost Peters | |
svn-id: r14649 | |||
2004-08-20 | Initialize variables (fix valgrind warnings) | Joost Peters | |
svn-id: r14648 | |||
2004-08-19 | Fix potential OOB read | Joost Peters | |
svn-id: r14643 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-07-18 | Adapted Fingolfin's BS1 code for better error messages when save/restore | Torbjörn Andersson | |
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260 | |||
2004-07-08 | (Ab)used the yes/no dialog to show an error message if saving a game fails. | Torbjörn Andersson | |
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-05-06 | Get rid of mouse transparancy hack | Joost Peters | |
svn-id: r13795 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-13 | some cleanup | Joost Peters | |
svn-id: r13263 | |||
2004-03-05 | Yearly CE BASS intro synch fix | Nicolas Bacca | |
svn-id: r13199 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-16 | Workaround for BASS bug #897775. As far as I can tell there is no proper | Torbjörn Andersson | |
fix for this bug, but please prove me wrong. svn-id: r12916 | |||
2004-02-13 | Add Change --floppy-intro to --alt-intro patch (#896311) | Travis Howell | |
svn-id: r12844 | |||
2004-02-11 | Fixed bug #870890. | Torbjörn Andersson | |
svn-id: r12825 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-26 | Remove old CE tweak | Nicolas Bacca | |
svn-id: r12626 | |||
2004-01-18 | fix warning | Paweł Kołodziejski | |
svn-id: r12498 | |||
2004-01-17 | Implements TOGGLE_VIRTUAL_KEYBOARD | Nicolas Bacca | |
svn-id: r12459 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-03 | remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵ | Max Horn | |
namespace 'Sky' now) svn-id: r12114 | |||
2004-01-03 | Introduce namespace 'Sky' | Max Horn | |
svn-id: r12099 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 |