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2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵James Brown
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762
2002-03-15Make mp3 sound work (pretty good btw) with WinCENicolas Bacca
svn-id: r3761
2002-03-14Add "options" menu to F5 key. Can set music volumes and stuff :)James Brown
svn-id: r3754
2002-03-14Last part of the WinCE merge - all should compile and work now.James Brown
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP. svn-id: r3753
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743
2002-03-07<khalek> tsk tskJames Brown
svn-id: r3682
2002-03-07Give music a saner default volume.James Brown
svn-id: r3681
2002-03-07Fixed music volume control for some games.James Brown
svn-id: r3680
2002-03-06Added possibility to use a '.so3' file instead of a .SOU file. The tool to ↵Lionel Ulmer
generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now). svn-id: r3673
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
made with previous versions. svn-id: r3648
2002-02-27Fixed a little typoVincent Hamm
svn-id: r3637
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-01-02full throttle speech,Ludvig Strigeus
fixed two bugs appearing in DOTT svn-id: r3541
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-29open <_exe_name>.sou if that file exists instead of monster.souLudvig Strigeus
svn-id: r3509
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14gcc patch by lionel ulmerLudvig Strigeus
svn-id: r3492
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-06always open monster.sou if it exists,Ludvig Strigeus
fate of atlantis is a scumm version 5 game that uses speech svn-id: r3465
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408