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path: root/sound/audiocd.cpp
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2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-28Fix running ScummVM in plugin-modeMax Horn
svn-id: r16360
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-04-26Tweaked a few things to accommodateJamieson Christian
MSVC6's idiosyncracies. svn-id: r13644
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04no need to specify game data path here: File::setDefaultDirectory() took ↵Max Horn
care of that svn-id: r12135
2004-01-03more MAD MP3 / Ogg Vorbis cleanup: try not to expose anything about the libs ↵Max Horn
used for MP3/Vorbis support -> this eases changing the implementations, and reduces header dependencies (and thus compile time) :-) svn-id: r12097
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-12init some more member varsMax Horn
svn-id: r11597
2003-12-11Emergency bugfixes:Torbjörn Andersson
Initialise _cd.playing to false. Otherwise ScummVM may create a savegame where a CD track appears to be playing, but everything about it is undefined, causing ScummVM to crash when loading it. Initialise _track_info[] with NULLs, otherwise ScummVM crashes for me when I start the CD version of MI1. There's probably a lot more that *should* be properly initialised, but this seems to take care of the most serious issues, and is all I have the time to do now anyway. svn-id: r11573
2003-11-29cleanupMax Horn
svn-id: r11431
2003-11-29fixed warningPaweł Kołodziejski
svn-id: r11430
2003-11-29added API to query CD playback status; renamed AudioCDManager methodsMax Horn
svn-id: r11422
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵Max Horn
may be reused by other engines in the future svn-id: r11421