Age | Commit message (Collapse) | Author |
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
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A new header file common/forbidden.h is included by scummsys.h and it
re-#defines numerous symbols like fopen(), fread(), system(), etc. with
garbage, in order to provoke compile errors in any code using them.
If a .cpp file really *must* use any of these (e.g. because it is a
backend file), then these redefinitions can be disabled by #defining
FORBIDDEN_SYMBOL_ALLOW_ALL as the first thing in the .cpp file. Whenever
this is done, an explanatory comment should be added.
Note that this system cannot catch all "bad" usages (notably the Lua
code in the sword25 engine), as it can only work if scummsys.h is
included.
svn-id: r53961
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svn-id: r50840
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our own statically linked version rather than relying on the system
shared lib that happens to be on most Android systems.
svn-id: r50666
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
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svn-id: r49449
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- FlacInputStream -> FlacStream
- VorbisInputStream -> VorbisStream
- MP3InputStream -> MP3Stream
svn-id: r47842
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stream failed.
- Add a TODO in the MP3 code for the same behavior.
svn-id: r47841
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svn-id: r47635
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streams.
svn-id: r47591
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sound/decoders/
svn-id: r47579
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