Age | Commit message (Collapse) | Author |
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- Added the MidiPlugin interface to the remaining MIDI drivers
- Added an initial MidiManager to handle the MIDI plugins (just static plugins by now)
svn-id: r32117
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svn-id: r31994
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svn-id: r31993
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svn-id: r30910
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svn-id: r30664
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svn-id: r29377
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svn-id: r29142
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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particular, we now always do so w/o framing the message (documented this with a Doxygen comment in the MidiDriver class)
svn-id: r25630
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incorrect/confusing)
svn-id: r23278
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svn-id: r22413
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some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.
svn-id: r20952
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svn-id: r20515
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svn-id: r20088
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* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it
now *does* instantiate the adlib driver.
* Rewrote MidiDriver::detectMusicDriver (code should be clearer now,
and hopefully easier to adapt/maintain). Note that the behavior
changed slightly (this may require some tweaking).
* Added MidiDriver::findMusicDriver which works similar to the old
MidiDriver::parseMusicDriver but returns the full MidiDriverDescription
and ignores all characters in the passed driver name following a colon ":".
* Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver.
* Changed game engines to match the changes made to MidiDriver.
* Modified SCUMM engine to not record the selected midi/music driver
(in _midiDriver), but rather the music *type* (in _musicType).
svn-id: r19859
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potential cleanup
svn-id: r19844
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svn-id: r19832
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svn-id: r19142
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svn-id: r18604
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svn-id: r18420
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svn-id: r18273
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because we already have many classes with that name)
svn-id: r18039
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svn-id: r18038
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#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.
svn-id: r17571
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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This does the following:
- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver.
- Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table.
svn-id: r17361
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svn-id: r16398
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methods), same for some other MIDI related stuff
svn-id: r15968
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o added configure option
o mi2 intro doesn't freeze anymore and has no sound glitches
o missing instruments in many titles are fixed
o numerous memory overwrite bugs are fixed
o code is cleaned a lot and splitted into many smaller files
o mt32.cpp went to backends/midi
o synced with upstream code
o reverberation fixed
* don't complain about File class wrapper :)
* all custom types are back
* #pragmas are to do
* maybe some indentation is wrong too
I prefer smaller commits, but this thing came in one piece.
svn-id: r15715
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svn-id: r15635
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svn-id: r15595
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svn-id: r14683
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It is not a valid MIDI control change message.
It is used internally in the SCUMM MIDI tracks
to indicate part priority.
The only MidiDriver that needs it is Adlib.
It should be noted that the priority values are
out of bounds for a regular MIDI message anyway.
Valid control change values are 0-127, but the
priority value ranges from 0-255.
This fixes a crash with a certain software MT-32
emulator running under Linux. Thanks to olki for
bringing up this issue.
svn-id: r13645
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svn-id: r12746
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svn-id: r12734
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svn-id: r12176
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svn-id: r10894
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mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
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All the hooks are in, but actual implementation
needs to be checked for portability.
svn-id: r10615
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source file
svn-id: r10550
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As defined in Patch [811623] MT-32 patch for Bug 810564
Added a channel mask to MPU-401 devices so that --native-mt32
may force the device to use only the subset of MIDI channels
actually supported by the MT-32. Also added a best-guess
interpretation of iMuse Part priority in the SysEx 0x00 msg,
since part priorities become more of an issue when the
channel count is cramped.
svn-id: r10409
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in preparation for Kirben's addition of WA support
for games that already have AD tracks.
svn-id: r9656
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This circumvents problems doing generic send()
calls to MidiDrivers that support more than
16 MIDI channels (i.e. Adlib). Because of the
way it interacts with MidiDriver, Simon could
have run into a problem if it tried to
allocate more than 15 Adlib music channels
(though this would only happen in very, VERY
rare circumstances).
Also fixed a problem with the channel
numbering scheme used by MidiDriver_Adlib,
in particular the percussion channel number.
svn-id: r9604
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svn-id: r9527
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so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
svn-id: r9359
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data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
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svn-id: r7638
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eriktorbjorn for the material that led to the solution.
svn-id: r7610
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svn-id: r7606
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svn-id: r7222
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