Age | Commit message (Collapse) | Author |
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Modified Smart Jump logic to deal with active notes
whose Note On and Note Off events BOTH occur OUTSIDE
the range of the jump. While this is not a thorough
way to deal with Note On events that occur outside
jump points, it at least deals with the issue of
long, unchanging Adlib SFX used by some earlier
SCUMM games.
svn-id: r8892
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and bug [755176] SIMON2: Hanging notes
More cleanup of the thread issues associated with iMuse and MidiParser
shutdown. Untested.
svn-id: r8546
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svn-id: r8433
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svn-id: r8224
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svn-id: r8195
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Thanks to eriktorbjorn for finding this issue.
svn-id: r7959
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Various little MidiParser fixes.
svn-id: r7863
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data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
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svn-id: r7831
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svn-id: r7769
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svn-id: r7706
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svn-id: r7696
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Added auto-loop capability.
svn-id: r7692
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svn-id: r7675
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SMF parser now supports malformed Simon pitch bend events.
Implemented SMF parser jump method.
svn-id: r7669
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svn-id: r7656
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MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's.
svn-id: r7654
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svn-id: r7636
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