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2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
computations, mostly to produce the exptected output with AD resources. svn-id: r9730
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
RO streams have built-in timer markers (the unknown 0xA0 mentioned in FR [742249]) that override automated methods of updating VAR_MUSIC_TIMER. Since these timer markers do not seem to be present in AD resources, the old mechanism is used if MD_ADLIB is the current MidiDriver. svn-id: r9720
2003-07-10Fix for Bug [766426]: V5 Games: Adlib SFX not loopedJamieson Christian
Modified Smart Jump logic to deal with active notes whose Note On and Note Off events BOTH occur OUTSIDE the range of the jump. While this is not a thorough way to deal with Note On events that occur outside jump points, it at least deals with the issue of long, unchanging Adlib SFX used by some earlier SCUMM games. svn-id: r8892
2003-06-18Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quitJamieson Christian
and bug [755176] SIMON2: Hanging notes More cleanup of the thread issues associated with iMuse and MidiParser shutdown. Untested. svn-id: r8546
2003-06-11Fixed post-mortem attempts to transmit MIDI dataJamieson Christian
svn-id: r8433
2003-06-01Documentation correctionsJamieson Christian
svn-id: r8224
2003-05-31Some Doxygen documentation. Just to test.Jamieson Christian
svn-id: r8195
2003-05-25Fixed occassional music crashes when loading games.Jamieson Christian
Thanks to eriktorbjorn for finding this issue. svn-id: r7959
2003-05-23Fixed problem with hanging notes on some synth modules.Jamieson Christian
Various little MidiParser fixes. svn-id: r7863
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵Jamieson Christian
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849
2003-05-22Added "smart-jump" capability to MidiParser.Jamieson Christian
svn-id: r7831
2003-05-21More Simon music fixesJamieson Christian
svn-id: r7769
2003-05-20Fixed regression in XMIDI parsing.Jamieson Christian
svn-id: r7706
2003-05-19Fixed anonymous structs warning.Jamieson Christian
svn-id: r7696
2003-05-19Moved common parsing logic into MidiParser base class.Jamieson Christian
Added auto-loop capability. svn-id: r7692
2003-05-19fix shadow warningMax Horn
svn-id: r7675
2003-05-19Fixed Simon 1 music regression.Jamieson Christian
SMF parser now supports malformed Simon pitch bend events. Implemented SMF parser jump method. svn-id: r7669
2003-05-19Fixed gcc warnings, virtual destructor problemJamieson Christian
svn-id: r7656
2003-05-18Implemented new Simon MIDI module, switching from MidiStreamer to ↵Jamieson Christian
MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's. svn-id: r7654
2003-05-18New plug-in MIDI parser modules, INCOMPLETE.Jamieson Christian
svn-id: r7636