Age | Commit message (Collapse) | Author |
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svn-id: r18273
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svn-id: r16398
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MIDIs. This is a temporary fix - Jamieson630 said something about making a
better fix later - but it will have to do for now.
svn-id: r13719
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Corrected Type 0 SMF compression to properly account
for command lengths when Running Status is being used.
Also increased buffer size for Type 0 output since
Running Status can result in the Type 0 output being
larger than the source data. Needs some more work,
but at least the Wyrmkeep people can keep going in
the meantime.
svn-id: r13707
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svn-id: r13684
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svn-id: r12176
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svn-id: r10578
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svn-id: r9680
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svn-id: r8541
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Thanks to eriktorbjorn for finding this issue.
svn-id: r7959
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svn-id: r7853
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data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
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svn-id: r7831
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Fixes simon2win title music.
svn-id: r7755
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svn-id: r7732
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svn-id: r7696
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Added auto-loop capability.
svn-id: r7692
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svn-id: r7677
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SMF parser now supports malformed Simon pitch bend events.
Implemented SMF parser jump method.
svn-id: r7669
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svn-id: r7656
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MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's.
svn-id: r7654
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svn-id: r7650
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