Age | Commit message (Collapse) | Author |
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svn-id: r10578
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svn-id: r9680
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svn-id: r8541
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Thanks to eriktorbjorn for finding this issue.
svn-id: r7959
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svn-id: r7853
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data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).
*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***
This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.
NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....
svn-id: r7849
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svn-id: r7831
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Fixes simon2win title music.
svn-id: r7755
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svn-id: r7732
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svn-id: r7696
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Added auto-loop capability.
svn-id: r7692
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svn-id: r7677
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SMF parser now supports malformed Simon pitch bend events.
Implemented SMF parser jump method.
svn-id: r7669
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svn-id: r7656
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MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's.
svn-id: r7654
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svn-id: r7650
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