Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-10 | More fixes for MSVC8 warnings. | Eugene Sandulenko | |
svn-id: r26063 | |||
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble ↵ | Max Horn | |
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926 | |||
2007-03-02 | Added reverseStereo parameter to Mixer::playInputStream; changed ↵ | Max Horn | |
Mixer::playRaw to use Mixer::playInputStream svn-id: r25923 | |||
2007-02-24 | Remove unneeded #includes | Max Horn | |
svn-id: r25838 | |||
2007-02-20 | Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me | Max Horn | |
svn-id: r25752 | |||
2007-02-15 | Fix for bug #1660559: MANIAC/ZAK: Music does not stop when pausing (regression) | Max Horn | |
svn-id: r25605 | |||
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn | |
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356 | |||
2006-10-22 | Backend modularization: Create timer manager, savefile manager and audio ↵ | Max Horn | |
mixer in the backends for increased flexibility svn-id: r24443 | |||
2006-04-02 | With this change, backends are now responsible for instantiating their ↵ | Max Horn | |
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20515 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵ | Max Horn | |
avoid race conditions svn-id: r17377 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-03-23 | To prevent race conditions, SoundMixer::isSoundHandleActive must lock the ↵ | Max Horn | |
mixer mutex. That change might however cause regressions (read: dead locks) if some code calls isSoundHandleActive from within a sound callback... if you encounter any, please tell me svn-id: r17209 | |||
2005-03-22 | Make sure SoundHandle's are inited | Max Horn | |
svn-id: r17194 | |||
2005-03-12 | Simplified SoundHandle implementation | Max Horn | |
svn-id: r17107 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-02-06 | It's kMaxMixerVolume, not 256 (we might change it to 255 eventually) | Max Horn | |
svn-id: r16747 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn | |
svn-id: r16679 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now ↵ | Max Horn | |
matches the Singleton interface) svn-id: r16402 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-28 | Fixing hasActiveChannelOfType | Max Horn | |
svn-id: r16354 | |||
2004-12-27 | Introduced two new constants SoundMixer::kMaxChannelVolume and ↵ | Max Horn | |
SoundMixer::kMaxMixerVolume, for clarity svn-id: r16348 | |||
2004-12-27 | Allow premix channels to use a custom sound type | Max Horn | |
svn-id: r16332 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn | |
svn-id: r15950 | |||
2004-11-28 | Added a "permanent" field to Channels, which simply prevents them from being ↵ | Jerome Fisher | |
deleted during stopAll(). I hope this doesn't step on anyone's toes; it was quite urgent, since loading a saved game stopped MT-32 emulation audio forever. svn-id: r15946 | |||
2004-11-28 | Assume for now that the premixer is always used for music playback (as ↵ | Max Horn | |
opposed to being used for SFX); this affects the volume (see bug #1049375) svn-id: r15940 | |||
2004-11-27 | Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ↵ | Max Horn | |
SCUMM now uses the appendable stream directly svn-id: r15919 | |||
2004-11-27 | Removed the old setupPremix version, it is not needed anymore. Also fixed ↵ | Max Horn | |
some doxygen comments (they were being assigned to the wrong things) svn-id: r15918 | |||
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵ | Max Horn | |
some very specialised methods svn-id: r15914 | |||
2004-11-27 | AudioStream::read() has been removed quite some time ago, now making sure ↵ | Max Horn | |
that change is reflected everywhere svn-id: r15911 | |||
2004-10-11 | Implement premix proc via an AudioStream / Channel (eventually we'll remove ↵ | Max Horn | |
the setupPremix method which takes a proc pointer) svn-id: r15522 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-19 | Fix potential race condition | Max Horn | |
svn-id: r15191 | |||
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell | |
Add some more HE differences svn-id: r15188 | |||
2004-09-18 | smush tracks are not music channel, removed outdated dimuse comment | Paweł Kołodziejski | |
svn-id: r15167 | |||
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski | |
svn-id: r14892 | |||
2004-07-16 | Applied patch #957544 to make output sample rate configurable at runtime. | Torbjörn Andersson | |
svn-id: r14225 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-02-12 | With no comments from fingolfin, and a go-ahead from ender, I've committed | Torbjörn Andersson | |
patch #892455 ("getElapsedTime() for sounds") despite its current shortcomings. It should be good enough for the Broken Sword cutscenes anyway, which is what I'll be looking at next. svn-id: r12829 |