Age | Commit message (Collapse) | Author |
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svn-id: r47541
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svn-id: r45616
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removed MSVC6 disable pragmas, the warnings are already disabled in the project files
svn-id: r43182
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fixed wrong value for volume in maxtrax
svn-id: r43099
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svn-id: r42336
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svn-id: r41383
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Changes in Paula.cpp/Paula.h + soundfx.cpp:
Added (easy) queueing of samples by implementing methods that act similar
like writes to the Amiga-Chipset would.
Added counting of DMA-Interrupts, that is how often a sample finished
playing.
Added a base for the interrupt-interval, in most cases this will be the
Cia-clockrate. Derived classes can then set the interval without scaling to
the samplerate
Changes in common/scummsys.h:
Only disable warnings with pragmas for MS Compilers that cant do so
otherwise. Newer MSVC Versions can and should disable warnings in the
Project-Settings.
Files in tfmx:
Some files for debugging. Wont ever be commited back into trunk so those
will contain some messy and hackish code
Added: tfmx.h/tfmx.cpp
Player for TFMX-Modules.
Rest: main.cpp etc.
Modified buildsystem to include new directory, modified main.cpp so it
calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI.
svn-id: r41382
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svn-id: r30664
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(caveat: this only works for samples < 32k right now; if this ever turns out to be a problem, I can fix it, though)
svn-id: r27767
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expressions and stuff)
svn-id: r27761
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Paula private and added accessor APIs instead
svn-id: r27759
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svn-id: r27690
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World
svn-id: r26869
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svn-id: r26597
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MIDI (code is currently #ifdef'ed out).
svn-id: r25707
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svn-id: r25199
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svn-id: r25191
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