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2010-09-17SOUND: Move CMS emulator to sound/softsynth.Johannes Schickel
svn-id: r52778
2010-08-11GUI: add music devices for c64, amiga and apple II gsFlorian Kagerer
These devices are not able to create appropriate drivers. The only purpose for now is having proper gui options and flags and music types for the device detector. The corresponding GUIO flags for the new devices have been added, too. svn-id: r51995
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-07-26SOUND: Move the Mac snd decoder from SCI to /soundMatthew Hoops
For use with Kyra1 Mac instrument samples. T7G Mac and Loom Mac also use this format for their custom instrument samples. svn-id: r51327
2010-05-23Move the QDM2 code to the graphics module, removing the cyclic dependency.Matthew Hoops
svn-id: r49171
2010-05-23Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵Matthew Hoops
Mohawk is not enabled) so SCI can use the code. svn-id: r49165
2010-03-08Switch to the other DOSBox OPL emulator as suggested by the DOSBox developers.Johannes Schickel
svn-id: r48179
2010-01-27Moved the Shorten decoder inside the SAGA engine, as it's the only one using ↵Filippos Karapetis
it (and it's still unfinished, too) svn-id: r47592
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-19Move raw audio streams to new header sound/raw.hMax Horn
svn-id: r47368
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
svn-id: r46143
2009-07-17merge with trunkNorbert Lange
svn-id: r42574
2009-07-09Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ↵Filippos Karapetis
changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) svn-id: r42287
2009-07-01added a skeleton for maxtrax modules. Not much happening yet, just reading ↵Norbert Lange
and displaying a bit of information for maxtrax file svn-id: r42013
2009-06-08Initital commit modifying buildsystem and adding a TFMX Module-PlayerNorbert Lange
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382
2009-05-05AdLib emulator changes part2:Johannes Schickel
- Add new OPL emulator API (and legacy access API) in sound/fmopl.h - Add DOSBox OPL emulator. - Update MAME OPL emulator for the API changes. svn-id: r40334
2009-05-05AdLib emulator changes part1 (breaks compilation :-/):Johannes Schickel
- Add new directory sound/softsynth/opl - Move sound/fmopl to sound/softsynth/opl/mame svn-id: r40333
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-03-04Added Audio::Timestamp class, based on SCI's sfx_timestamp_t; also provide a ↵Max Horn
unit test for it, based on the old (and very outdated) timetest.cpp. To be used by Audio::Mixer one day... svn-id: r39112
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵Filippos Karapetis
and needs further work, but it's a start svn-id: r35626
2008-06-13Added initial interface to list music devices and their typesJordi Vilalta Prat
svn-id: r32695
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
svn-id: r29564
2007-06-16Patch #1721826: ARM asm versions of sound rate conversion/mixing codeMax Horn
svn-id: r27467
2007-05-19added Amiga SoundFx module player code, used by Amiga versions of the ↵Gregory Montoir
following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World svn-id: r26869
2007-05-01Implemented a IFF (Interchange File Format) parser and added subclasses to ↵Nicola Mettifogo
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423
2007-02-18added basic support for playing FOTAQ amiga modules files (rjp1) instead of ↵Gregory Montoir
MIDI (code is currently #ifdef'ed out). svn-id: r25707
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
svn-id: r25191
2006-10-16Add WIP (not yet plugged in) Protracker modules playerEugene Sandulenko
svn-id: r24351
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-02-25Moved dummy MIDI driver from backends/ to sound/ (this fixes bug #1435221)Max Horn
svn-id: r20878
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵Max Horn
or memory) svn-id: r16502
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵Max Horn
may be reused by other engines in the future svn-id: r11421
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own ↵Max Horn
source file svn-id: r10550
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-09-10fixed module.mkMax Horn
svn-id: r10155
2003-09-10moved declaration of error/warning/debug from engine.h to util.h; added voc.cppMax Horn
svn-id: r10150
2003-07-28experimental new rate conversion code (use SOX_HACK to en-/disable it); note ↵Max Horn
that right now only the linear filter works, the high quality resample in resample.cpp is in flux; right now the top priority for me is to get MP3/Vorbis resampling working svn-id: r9261
2003-05-19Moved common parsing logic into MidiParser base class.Jamieson Christian
Added auto-loop capability. svn-id: r7692
2003-05-19MidiStreamer goes away, replaced by MidiParserJamieson Christian
svn-id: r7663
2003-05-19remove dup objectJonathan Gray
svn-id: r7655
2003-05-18Implemented new Simon MIDI module, switching from MidiStreamer to ↵Jamieson Christian
MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's. svn-id: r7654
2003-05-18updateJonathan Gray
svn-id: r7637
2003-05-17Removed mididrv.cpp, added seq.cppJamieson Christian
svn-id: r7608