Age | Commit message (Collapse) | Author |
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svn-id: r46143
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svn-id: r42574
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changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
svn-id: r42287
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and displaying a bit of information for maxtrax file
svn-id: r42013
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Changes in Paula.cpp/Paula.h + soundfx.cpp:
Added (easy) queueing of samples by implementing methods that act similar
like writes to the Amiga-Chipset would.
Added counting of DMA-Interrupts, that is how often a sample finished
playing.
Added a base for the interrupt-interval, in most cases this will be the
Cia-clockrate. Derived classes can then set the interval without scaling to
the samplerate
Changes in common/scummsys.h:
Only disable warnings with pragmas for MS Compilers that cant do so
otherwise. Newer MSVC Versions can and should disable warnings in the
Project-Settings.
Files in tfmx:
Some files for debugging. Wont ever be commited back into trunk so those
will contain some messy and hackish code
Added: tfmx.h/tfmx.cpp
Player for TFMX-Modules.
Rest: main.cpp etc.
Modified buildsystem to include new directory, modified main.cpp so it
calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI.
svn-id: r41382
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- Add new OPL emulator API (and legacy access API) in sound/fmopl.h
- Add DOSBox OPL emulator.
- Update MAME OPL emulator for the API changes.
svn-id: r40334
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- Add new directory sound/softsynth/opl
- Move sound/fmopl to sound/softsynth/opl/mame
svn-id: r40333
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svn-id: r39416
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unit test for it, based on the old (and very outdated) timetest.cpp. To be used by Audio::Mixer one day...
svn-id: r39112
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and needs further work, but it's a start
svn-id: r35626
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svn-id: r32695
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svn-id: r29564
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svn-id: r27467
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following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World
svn-id: r26869
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parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
svn-id: r26719
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least as far as I tried it which, admittedly, wasn't very far.
svn-id: r26423
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MIDI (code is currently #ifdef'ed out).
svn-id: r25707
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svn-id: r25191
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svn-id: r24351
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
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svn-id: r20878
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and x11 backends; added engines/module.mk
svn-id: r20584
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Implemented IMA ADPCM decoder.
svn-id: r17903
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changes. There are a few things that could use a bit more work, and I've
only tested it on my Linux box. I have verified that ScummVM still compiles
when it's disabled, though, so it shouldn't break anything too badly.
svn-id: r17512
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or memory)
svn-id: r16502
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things, this fixes bug #1083058
svn-id: r16316
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svn-id: r12984
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external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
svn-id: r12680
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may be reused by other engines in the future
svn-id: r11421
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source file
svn-id: r10550
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svn-id: r10279
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svn-id: r10155
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svn-id: r10150
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that right now only the linear filter works, the high quality resample in resample.cpp is in flux; right now the top priority for me is to get MP3/Vorbis resampling working
svn-id: r9261
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Added auto-loop capability.
svn-id: r7692
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svn-id: r7663
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svn-id: r7655
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MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's.
svn-id: r7654
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svn-id: r7637
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svn-id: r7608
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svn-id: r5889
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svn-id: r5685
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all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
svn-id: r5653
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