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2010-05-23Move the QDM2 code to the graphics module, removing the cyclic dependency.Matthew Hoops
svn-id: r49171
2010-05-23Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when ↵Matthew Hoops
Mohawk is not enabled) so SCI can use the code. svn-id: r49165
2010-03-08Switch to the other DOSBox OPL emulator as suggested by the DOSBox developers.Johannes Schickel
svn-id: r48179
2010-01-27Moved the Shorten decoder inside the SAGA engine, as it's the only one using ↵Filippos Karapetis
it (and it's still unfinished, too) svn-id: r47592
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-19Move raw audio streams to new header sound/raw.hMax Horn
svn-id: r47368
2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
svn-id: r46143
2009-07-17merge with trunkNorbert Lange
svn-id: r42574
2009-07-09Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ↵Filippos Karapetis
changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) svn-id: r42287
2009-07-01added a skeleton for maxtrax modules. Not much happening yet, just reading ↵Norbert Lange
and displaying a bit of information for maxtrax file svn-id: r42013
2009-06-08Initital commit modifying buildsystem and adding a TFMX Module-PlayerNorbert Lange
Changes in Paula.cpp/Paula.h + soundfx.cpp: Added (easy) queueing of samples by implementing methods that act similar like writes to the Amiga-Chipset would. Added counting of DMA-Interrupts, that is how often a sample finished playing. Added a base for the interrupt-interval, in most cases this will be the Cia-clockrate. Derived classes can then set the interval without scaling to the samplerate Changes in common/scummsys.h: Only disable warnings with pragmas for MS Compilers that cant do so otherwise. Newer MSVC Versions can and should disable warnings in the Project-Settings. Files in tfmx: Some files for debugging. Wont ever be commited back into trunk so those will contain some messy and hackish code Added: tfmx.h/tfmx.cpp Player for TFMX-Modules. Rest: main.cpp etc. Modified buildsystem to include new directory, modified main.cpp so it calls tfmxmain (tfmxplayer.cpp) instead of starting the GUI. svn-id: r41382
2009-05-05AdLib emulator changes part2:Johannes Schickel
- Add new OPL emulator API (and legacy access API) in sound/fmopl.h - Add DOSBox OPL emulator. - Update MAME OPL emulator for the API changes. svn-id: r40334
2009-05-05AdLib emulator changes part1 (breaks compilation :-/):Johannes Schickel
- Add new directory sound/softsynth/opl - Move sound/fmopl to sound/softsynth/opl/mame svn-id: r40333
2009-03-15Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSXFabio Battaglia
svn-id: r39416
2009-03-04Added Audio::Timestamp class, based on SCI's sfx_timestamp_t; also provide a ↵Max Horn
unit test for it, based on the old (and very outdated) timetest.cpp. To be used by Audio::Mixer one day... svn-id: r39112
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵Filippos Karapetis
and needs further work, but it's a start svn-id: r35626
2008-06-13Added initial interface to list music devices and their typesJordi Vilalta Prat
svn-id: r32695
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
svn-id: r29564
2007-06-16Patch #1721826: ARM asm versions of sound rate conversion/mixing codeMax Horn
svn-id: r27467
2007-05-19added Amiga SoundFx module player code, used by Amiga versions of the ↵Gregory Montoir
following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World svn-id: r26869
2007-05-01Implemented a IFF (Interchange File Format) parser and added subclasses to ↵Nicola Mettifogo
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423
2007-02-18added basic support for playing FOTAQ amiga modules files (rjp1) instead of ↵Gregory Montoir
MIDI (code is currently #ifdef'ed out). svn-id: r25707
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
svn-id: r25191
2006-10-16Add WIP (not yet plugged in) Protracker modules playerEugene Sandulenko
svn-id: r24351
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-02-25Moved dummy MIDI driver from backends/ to sound/ (this fixes bug #1435221)Max Horn
svn-id: r20878
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
Implemented IMA ADPCM decoder. svn-id: r17903
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵Max Horn
or memory) svn-id: r16502
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
svn-id: r12984
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2003-11-29moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it ↵Max Horn
may be reused by other engines in the future svn-id: r11421
2003-10-02cleanup & restructuring; in particular move the midi driver list to its own ↵Max Horn
source file svn-id: r10550
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-09-10fixed module.mkMax Horn
svn-id: r10155
2003-09-10moved declaration of error/warning/debug from engine.h to util.h; added voc.cppMax Horn
svn-id: r10150
2003-07-28experimental new rate conversion code (use SOX_HACK to en-/disable it); note ↵Max Horn
that right now only the linear filter works, the high quality resample in resample.cpp is in flux; right now the top priority for me is to get MP3/Vorbis resampling working svn-id: r9261
2003-05-19Moved common parsing logic into MidiParser base class.Jamieson Christian
Added auto-loop capability. svn-id: r7692
2003-05-19MidiStreamer goes away, replaced by MidiParserJamieson Christian
svn-id: r7663
2003-05-19remove dup objectJonathan Gray
svn-id: r7655
2003-05-18Implemented new Simon MIDI module, switching from MidiStreamer to ↵Jamieson Christian
MidiParser. Restructuring enables XMIDI support and vc_72 implementation. Various cleanup on MidiParser's and MidiDriver's. svn-id: r7654
2003-05-18updateJonathan Gray
svn-id: r7637
2003-05-17Removed mididrv.cpp, added seq.cppJamieson Christian
svn-id: r7608
2002-12-08started to split out the midi driversMax Horn
svn-id: r5889
2002-11-21Added midistreamer.cppJamieson Christian
svn-id: r5685
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653