Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-08 | KYRA/TOWNS: some minor sound improvements | Florian Kagerer | |
(some cleanup to internal driver volume control, minor frequency change for fm-towns) svn-id: r51930 | |||
2010-08-04 | AUDIO: Implement volume and balance control for the AudioCD manager (needed ↵ | Florian Kagerer | |
for music fading in Kyra 1 FM-Towns and probably other FM-Towns games). This addition applies to emulated CD audio only for now. I haven't found a way to implement this for real CDs yet. SDL doesn't seem to support this (but it might be just me? If anyone knows more about this, just tell me). svn-id: r51741 | |||
2010-08-03 | FMTOWNS AUDIO: fix typo | Florian Kagerer | |
svn-id: r51709 | |||
2010-08-03 | KYRA/TOWNS: replace some music stops with fadeouts (based on original code) | Florian Kagerer | |
svn-id: r51708 | |||
2010-08-03 | KYRA/TOWNS: implement music/sfx volume control via GUI/GMM | Florian Kagerer | |
svn-id: r51695 | |||
2010-08-03 | FMTOWNS AUDIO: minor layout change | Florian Kagerer | |
svn-id: r51691 | |||
2010-08-02 | TOWNS AUDIO: fix typo | Florian Kagerer | |
svn-id: r51655 | |||
2010-08-02 | TOWNS/PC98: Replaced some tabs with spaces. | Johannes Schickel | |
svn-id: r51654 | |||
2010-08-02 | TOWNS/PC98 Driver: Some formatting fixes. | Johannes Schickel | |
svn-id: r51653 | |||
2010-08-02 | FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs. | Johannes Schickel | |
svn-id: r51651 | |||
2010-08-02 | KYRA/TOWNS AUDIO: and another fix | Florian Kagerer | |
svn-id: r51649 | |||
2010-08-02 | KYRA/TOWNS AUDIO: try to fix last regression | Florian Kagerer | |
svn-id: r51648 | |||
2010-08-02 | KYRA: FM-Towns audio driver rewrite | Florian Kagerer | |
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645 |