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2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-10-10FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53126
2010-10-08SCUMM/FM-TOWNS: fixed threading issue in sfx codeFlorian Kagerer
svn-id: r53074
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
svn-id: r53052
2010-10-05PC98 AUDIO: cleanup as suggested by sev (see devel)Florian Kagerer
svn-id: r53031
2010-10-04FM-TOWNS AUDIO: minor fixFlorian Kagerer
svn-id: r53017
2010-10-03PC-98 AUDIO: some code size reduction for the NDS portFlorian Kagerer
svn-id: r52994
2010-09-22KYRA PC-98: fix endianess in music frequencyFlorian Kagerer
svn-id: r52855
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-09-04SOUND: Remove semicolonOri Avtalion
svn-id: r52522
2010-09-04FM-TOWNS AUDIO: minor fix in cd audio volume settingFlorian Kagerer
svn-id: r52521
2010-09-02FMTOWNS AUDIO: fixed divide by zero exception from commit 52013Yotam Barnoy
Also removed 1 or 2 float operations. svn-id: r52492
2010-08-20FM-TOWNS AUDIO: fix possible crashFlorian Kagerer
(This crash might have occured on very slow machines or when using valgrind) svn-id: r52245
2010-08-20KYRA/TOWNS: fix memory leak and some cleanupFlorian Kagerer
svn-id: r52232
2010-08-18SCUMM/FM-TOWNS: start rewriting audio codeFlorian Kagerer
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
2010-08-11FMTOWNS AUDIO: fix cda volume and balance controlFlorian Kagerer
svn-id: r52013
2010-08-08KYRA/TOWNS: some minor sound improvementsFlorian Kagerer
(some cleanup to internal driver volume control, minor frequency change for fm-towns) svn-id: r51930
2010-08-04AUDIO: Implement volume and balance control for the AudioCD manager (needed ↵Florian Kagerer
for music fading in Kyra 1 FM-Towns and probably other FM-Towns games). This addition applies to emulated CD audio only for now. I haven't found a way to implement this for real CDs yet. SDL doesn't seem to support this (but it might be just me? If anyone knows more about this, just tell me). svn-id: r51741
2010-08-03FMTOWNS AUDIO: fix typoFlorian Kagerer
svn-id: r51709
2010-08-03KYRA/TOWNS: replace some music stops with fadeouts (based on original code)Florian Kagerer
svn-id: r51708
2010-08-03KYRA/TOWNS: implement music/sfx volume control via GUI/GMMFlorian Kagerer
svn-id: r51695
2010-08-03FMTOWNS AUDIO: minor layout changeFlorian Kagerer
svn-id: r51691
2010-08-02TOWNS AUDIO: fix typoFlorian Kagerer
svn-id: r51655
2010-08-02TOWNS/PC98: Replaced some tabs with spaces.Johannes Schickel
svn-id: r51654
2010-08-02TOWNS/PC98 Driver: Some formatting fixes.Johannes Schickel
svn-id: r51653
2010-08-02FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs.Johannes Schickel
svn-id: r51651
2010-08-02KYRA/TOWNS AUDIO: and another fixFlorian Kagerer
svn-id: r51649
2010-08-02KYRA/TOWNS AUDIO: try to fix last regressionFlorian Kagerer
svn-id: r51648
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645