Age | Commit message (Collapse) | Author |
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svn-id: r13408
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effect happened during a line of speech there was a chance - not a
certainty - that the speech would get cut off prematurely.
As far as I can tell, this is because the Vorbis decoder isn't the only one
who's accessing the same file. Now the Vorbis decoder will explicitly seek
to the position where it expects the file to be at before reading from it.
I hope this is the correct fix. It does fix the problem for me, at least.
I don't know if any of the other decoders needs a similar patch. I couldn't
reproduce the problem with my MP3-encoded FotAQ, but there are other
possible explanations for that, e.g. the bug gets harder to trigger the
more sound data that is decoded in each pass.
svn-id: r13353
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svn-id: r12984
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the Broken Sword cutscenes, where it didn't work very well, and was never
fully implemented.
svn-id: r12832
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svn-id: r12503
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(default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation.
svn-id: r12456
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svn-id: r12176
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svn-id: r12110
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used for MP3/Vorbis support -> this eases changing the implementations, and reduces header dependencies (and thus compile time) :-)
svn-id: r12097
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svn-id: r11879
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the sound data
o This allows us to get rid of the ChannelRaw class
o Removed the sound index return value from several methods
o Removed all methods dealing with sound indices (i.e. stopChannel and pauseChannel)
svn-id: r11801
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svn-id: r11756
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o Added SoundMixer::playInputStream and made some of the other play* methods use it
o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff
o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance)
o Some minor cleanup
svn-id: r11754
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may be reused by other engines in the future
svn-id: r11421
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