Age | Commit message (Collapse) | Author |
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svn-id: r12984
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the Broken Sword cutscenes, where it didn't work very well, and was never
fully implemented.
svn-id: r12832
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svn-id: r12503
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(default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation.
svn-id: r12456
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svn-id: r12176
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svn-id: r12110
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used for MP3/Vorbis support -> this eases changing the implementations, and reduces header dependencies (and thus compile time) :-)
svn-id: r12097
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svn-id: r11879
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the sound data
o This allows us to get rid of the ChannelRaw class
o Removed the sound index return value from several methods
o Removed all methods dealing with sound indices (i.e. stopChannel and pauseChannel)
svn-id: r11801
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svn-id: r11756
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o Added SoundMixer::playInputStream and made some of the other play* methods use it
o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff
o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance)
o Some minor cleanup
svn-id: r11754
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may be reused by other engines in the future
svn-id: r11421
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