Age | Commit message (Collapse) | Author |
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svn-id: r11962
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svn-id: r11951
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svn-id: r11942
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svn-id: r11939
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stream even after it has been given to the mixer for playback
svn-id: r11933
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eosIntern will in some border cases return wrong results; some cleanup
svn-id: r11932
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
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'All note off' event, at least according to http://crystal.apana.org.au/ghansper/midi_introduction/midi_channel_mode.html ; and now, the quicktime MIDI code doesn't support it anymore, too ;-)
svn-id: r11885
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mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
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svn-id: r11879
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svn-id: r11858
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slightly more efficient)
o Fixed potential memory leak in SoundMixer::playRaw
o Channel not anymore friend class of SoundMixer
o misc cleanup
svn-id: r11857
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svn-id: r11829
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playSfxSound_Vorbis; made scumm/queen engines use it
svn-id: r11812
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this by playInputStream(), this cleanup eases this a bit)
svn-id: r11803
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the sound data
o This allows us to get rid of the ChannelRaw class
o Removed the sound index return value from several methods
o Removed all methods dealing with sound indices (i.e. stopChannel and pauseChannel)
svn-id: r11801
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report #860067); added some comments; LinearMemoryStream now can auto-dispose the data passed to it
svn-id: r11798
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svn-id: r11756
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o Added SoundMixer::playInputStream and made some of the other play* methods use it
o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff
o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance)
o Some minor cleanup
svn-id: r11754
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svn-id: r11752
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svn-id: r11742
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svn-id: r11741
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pointless MusicStream class; removed various specific Channel subclasses and instead generalized the base class some more
svn-id: r11699
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svn-id: r11697
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WrappedAudioInputStream; this allows further streamlining of the channel/mixer code (can you already guess what I am working towards? :-)
svn-id: r11696
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svn-id: r11694
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svn-id: r11686
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svn-id: r11665
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svn-id: r11597
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Initialise _cd.playing to false. Otherwise ScummVM may create a savegame
where a CD track appears to be playing, but everything about it is
undefined, causing ScummVM to crash when loading it.
Initialise _track_info[] with NULLs, otherwise ScummVM crashes for me when
I start the CD version of MI1.
There's probably a lot more that *should* be properly initialised, but this
seems to take care of the most serious issues, and is all I have the time
to do now anyway.
svn-id: r11573
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Painfully detailed in its description of how to
get a MidiParser object hooked up and running.
Hope this helps ya, Joost! ;)
svn-id: r11559
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now based on the READ_LE_* and READ_BE_* macros.
Very slight performance gain, woo hoo.
svn-id: r11558
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svn-id: r11541
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svn-id: r11431
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svn-id: r11430
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svn-id: r11422
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may be reused by other engines in the future
svn-id: r11421
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svn-id: r11221
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svn-id: r11186
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changes? I didn't)
svn-id: r11183
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svn-id: r11180
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svn-id: r10959
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svn-id: r10958
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svn-id: r10894
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mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
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svn-id: r10868
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svn-id: r10718
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svn-id: r10621
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All the hooks are in, but actual implementation
needs to be checked for portability.
svn-id: r10615
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gets reset); remove obsolete 256 color blending code
svn-id: r10592
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