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2002-03-11Kind-of fix Indy3 and Zak verbs better.. the verbs will not show up until ↵James Brown
the first time you highlight them, however. svn-id: r3730
2002-03-11Fix Zak and Indy3 verbageJames Brown
svn-id: r3728
2002-03-07Oops, remove debug stuff accidently left in.James Brown
svn-id: r3676
2002-03-07Fixes to Sam and Max subgames.James Brown
Add 'insane.cpp' to VC++ project. svn-id: r3675
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵Vincent Hamm
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611
2002-02-17Remove debug messageJames Brown
svn-id: r3604
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-16A few small hacks to make Indy3 (256) run through the intro..James Brown
svn-id: r3598
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14Another quick Zak hack.. until charsets work, anyway.James Brown
svn-id: r3579
2002-02-14Some small Zak256 fixes.James Brown
svn-id: r3577
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-13fixed the overlapping textVincent Hamm
svn-id: r3572
2002-02-12fixed text and timer in LoomCDVincent Hamm
svn-id: r3571
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-24fixed some bugs related to string handlingLudvig Strigeus
svn-id: r3445
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-09Initial revisionLudvig Strigeus
svn-id: r3408