Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-05 | Add text speed option (-y for Yak :) | James Brown | |
svn-id: r4216 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-23 | Major V7 update with vertical scrolling. Added a few scumm vars related to ↵ | Vincent Hamm | |
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066 | |||
2002-04-22 | Fixed samnmax intro thanks to segra suggestion | Vincent Hamm | |
svn-id: r4051 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-19 | khaleks fix for indy3/zak fonts. | James Brown | |
svn-id: r3791 | |||
2002-03-11 | Kind-of fix Indy3 and Zak verbs better.. the verbs will not show up until ↵ | James Brown | |
the first time you highlight them, however. svn-id: r3730 | |||
2002-03-11 | Fix Zak and Indy3 verbage | James Brown | |
svn-id: r3728 | |||
2002-03-07 | Oops, remove debug stuff accidently left in. | James Brown | |
svn-id: r3676 | |||
2002-03-07 | Fixes to Sam and Max subgames. | James Brown | |
Add 'insane.cpp' to VC++ project. svn-id: r3675 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required ↵ | Vincent Hamm | |
any more svn-id: r3660 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵ | Vincent Hamm | |
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611 | |||
2002-02-17 | Remove debug message | James Brown | |
svn-id: r3604 | |||
2002-02-16 | Zak256 charset support... Ego text doesn't work, someone else want to take a ↵ | James Brown | |
look? Verb console draws. svn-id: r3599 | |||
2002-02-16 | A few small hacks to make Indy3 (256) run through the intro.. | James Brown | |
svn-id: r3598 | |||
2002-02-14 | Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵ | Vincent Hamm | |
can crash sdl svn-id: r3585 | |||
2002-02-14 | Another quick Zak hack.. until charsets work, anyway. | James Brown | |
svn-id: r3579 | |||
2002-02-14 | Some small Zak256 fixes. | James Brown | |
svn-id: r3577 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-13 | fixed the overlapping text | Vincent Hamm | |
svn-id: r3572 | |||
2002-02-12 | fixed text and timer in LoomCD | Vincent Hamm | |
svn-id: r3571 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-04 | * better drawBox (tnx sam_k) | Ludvig Strigeus | |
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus | |
multiple sounds at the same time, some other fixes svn-id: r3477 | |||
2001-11-07 | debugger fix, | Ludvig Strigeus | |
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-11-05 | bug fixes, | Ludvig Strigeus | |
speech in dott svn-id: r3454 | |||
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus | |
svn-id: r3446 | |||
2001-10-24 | fixed some bugs related to string handling | Ludvig Strigeus | |
svn-id: r3445 | |||
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus | |
debugger skeleton implemented svn-id: r3442 | |||
2001-10-16 | preliminary DOTT support | Ludvig Strigeus | |
svn-id: r3433 | |||
2001-10-09 | Initial revision | Ludvig Strigeus | |
svn-id: r3408 |