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path: root/sword1/music.h
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2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
svn-id: r12248
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
svn-id: r12110
2004-01-01changed music fading duration and made music system fade down the tracks on ↵Robert Göffringmann
startMusic(0) svn-id: r12071
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070
2003-12-22added code for non-looping music and implemented fadingRobert Göffringmann
svn-id: r11845
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664