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path: root/sword1/music.h
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2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-15Not needed anymoreMax Horn
svn-id: r16565
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-10unify pc/palm sourcecodeRobert Göffringmann
svn-id: r16025
2004-11-27Use modern form of setupPremixMax Horn
svn-id: r15916
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
compression tool will follow soon. svn-id: r15531
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
svn-id: r12248
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
svn-id: r12110
2004-01-01changed music fading duration and made music system fade down the tracks on ↵Robert Göffringmann
startMusic(0) svn-id: r12071
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070
2003-12-22added code for non-looping music and implemented fadingRobert Göffringmann
svn-id: r11845
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664