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AgeCommit message (Expand)Author
2004-10-21Fixed warnings. (Maybe it should be "const char *" instead, but then I gotTorbjörn Andersson
2004-10-21this should work around bug #922774.Robert Göffringmann
2004-10-17Use new setupPremix variant (incomplete)Max Horn
2004-10-14forgot to remove these debug messagesRobert Göffringmann
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
2004-10-13I hope this fixes speech in demoRobert Göffringmann
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ...Travis Howell
2004-08-19No need to manually check inside extrapath -- this is done automatically anywayMax Horn
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...Max Horn
2004-08-05Enhanced extrapath supportMax Horn
2004-07-27Add support for speech in demo.Travis Howell
2004-07-18Let displayMessage() restore the mouse pointer to the standard BS1 arrowTorbjörn Andersson
2004-07-16Open the control panel on both F5 and ESC, like the original did.Torbjörn Andersson
2004-07-11Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go...James Brown
2004-06-28Added "MUSIC" / "music" to the list of default directories.Torbjörn Andersson
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25Use auto_ptr to avoid leaksMax Horn
2004-05-12Some usability fixes to the control panel code:Torbjörn Andersson
2004-05-02This fixes bug #917427, a masking problem, hopefully without causing anyTorbjörn Andersson
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ...Max Horn
2004-03-30Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ...Max Horn
2004-03-30please fixPaweł Kołodziejski
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
2004-03-23Unify MPEG2 code even moreMax Horn
2004-03-22share 'init' method, tooMax Horn
2004-03-22some more cleanupMax Horn
2004-03-22move commong code into separate source file (more could be done, but it's a s...Max Horn
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
2004-03-21Unify a bit more...Max Horn
2004-03-15fix doxygen-comment mistakesMax Horn
2004-03-13When both music channels are used, and a third piece of music starts,Torbjörn Andersson
2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
2004-03-07changed workaround again, it's also needed when entering the room, not only w...Robert Göffringmann
2004-03-07work around script bug #911508 BS1: Crash when loading certain savegamesRobert Göffringmann
2004-03-05Removed obsolete warning message from fnPlaySequence().Torbjörn Andersson
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
2004-03-02Display keyboard when savingNicolas Bacca
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson
2004-03-01Fix from Roever for bug #892827James Brown
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca