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AgeCommit message (Collapse)Author
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-09oopsRobert Göffringmann
svn-id: r15736
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-11-06Changed spaces to tab to be consistent with other module.mk files.Torbjörn Andersson
svn-id: r15718
2004-11-05Fix #includeEugene Sandulenko
svn-id: r15714
2004-10-30Brute-force workaround for speech decoder crashes in the BS1 demo. It stillTorbjörn Andersson
doesn't work very well, though... svn-id: r15697
2004-10-21OoopsChris Apers
svn-id: r15633
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-10-21Fixed alignment problem with BS1 demoChris Apers
svn-id: r15631
2004-10-21Prepare PalmOS supportChris Apers
svn-id: r15630
2004-10-21enable czech control panel. should work.Robert Göffringmann
svn-id: r15628
2004-10-21Fixed warnings. (Maybe it should be "const char *" instead, but then I gotTorbjörn Andersson
warnings from a different part of the code. Ho, hum...) svn-id: r15624
2004-10-21this should work around bug #922774.Robert Göffringmann
well, at least it should keep the engine from crashing. svn-id: r15622
2004-10-17Use new setupPremix variant (incomplete)Max Horn
svn-id: r15596
2004-10-14forgot to remove these debug messagesRobert Göffringmann
svn-id: r15549
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545
2004-10-13I hope this fixes speech in demoRobert Göffringmann
svn-id: r15534
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
compression tool will follow soon. svn-id: r15531
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵Travis Howell
sound regressions in full game. svn-id: r14846
2004-08-19No need to manually check inside extrapath -- this is done automatically anywayMax Horn
svn-id: r14644
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵Max Horn
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557
2004-08-05Enhanced extrapath supportMax Horn
svn-id: r14470
2004-07-27Add support for speech in demo.Travis Howell
svn-id: r14350
2004-07-18Let displayMessage() restore the mouse pointer to the standard BS1 arrowTorbjörn Andersson
once it's done. svn-id: r14258
2004-07-16Open the control panel on both F5 and ESC, like the original did.Torbjörn Andersson
svn-id: r14222
2004-07-11Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to ↵James Brown
go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) svn-id: r14188
2004-06-28Added "MUSIC" / "music" to the list of default directories.Torbjörn Andersson
svn-id: r14100
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-05-12Some usability fixes to the control panel code:Torbjörn Andersson
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833
2004-05-02This fixes bug #917427, a masking problem, hopefully without causing anyTorbjörn Andersson
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵Max Horn
'speech_volume' in bs1 svn-id: r13435
2004-03-30Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ↵Max Horn
vsnprinft isn't that safe either) svn-id: r13434
2004-03-30please fixPaweł Kołodziejski
svn-id: r13433
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
svn-id: r13396
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377
2004-03-23Unify MPEG2 code even moreMax Horn
svn-id: r13365
2004-03-22share 'init' method, tooMax Horn
svn-id: r13361
2004-03-22some more cleanupMax Horn
svn-id: r13359
2004-03-22move commong code into separate source file (more could be done, but it's a ↵Max Horn
start) svn-id: r13358
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-21Unify a bit more...Max Horn
svn-id: r13354
2004-03-15fix doxygen-comment mistakesMax Horn
svn-id: r13286
2004-03-13When both music channels are used, and a third piece of music starts,Torbjörn Andersson
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234
2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230