Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson | |
svn-id: r10514 | |||
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson | |
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson | |
the time to do much testing yet, but it seems to work for me. svn-id: r10361 | |||
2003-09-19 | Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to | Torbjörn Andersson | |
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-09-13 | some more endian fixes | Oliver Kiehl | |
svn-id: r10224 | |||
2003-09-09 | Read Smacker voice-overs from the correct file, same way as speech.cpp does | Torbjörn Andersson | |
svn-id: r10122 | |||
2003-09-08 | Added some code to display the subtitles for the Smacker movies, when | Torbjörn Andersson | |
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099 | |||
2003-08-24 | be more tolerant of files being in different spots, and living on case ↵ | Jonathan Gray | |
sensitive filesystems svn-id: r9846 | |||
2003-08-24 | correct slashes in paths | Jonathan Gray | |
svn-id: r9844 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray | |
svn-id: r9280 | |||
2003-07-28 | fix some VC7 warnings | Jonathan Gray | |
svn-id: r9240 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | add bs2demo target for broken sword 2 demo | Jonathan Gray | |
svn-id: r9229 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |