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path: root/sword2/build_display.cpp
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2003-08-28I forgot to commit this file earlier. (It's only a FIXME comment anyway.)Torbjörn Andersson
svn-id: r9892
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-28match prototypeJonathan Gray
svn-id: r9238
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28replace DWORD usage with uint32Jonathan Gray
svn-id: r9235
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28fixed some warningsMax Horn
svn-id: r9216
2003-07-28bs2Jonathan Gray
svn-id: r9211