Age | Commit message (Expand) | Author |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2003-12-01 | Removed some unnecessary / commented out code, and initialized the debug | Torbjörn Andersson |
2003-11-27 | Mostly whitespace changes, but also a few modifications to the still | Torbjörn Andersson |
2003-11-19 | Eliminated some more references to g_sword2. I think the only thing that | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-04 | Create g_logic dynamically. More moving of stuff into classes. | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson |
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson |
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi... | Max Horn |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-26 | factor out common debugger code | Max Horn |
2003-10-26 | cleanup | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson |
2003-10-08 | Some more cosmetic changes while I'm considering the next move. (Or maybe | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson |
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson |
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson |
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn |
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b... | Jonathan Gray |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl |
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray |
2003-07-28 | it would be nice if people would update functions when adding qualifiers to p... | Jonathan Gray |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | bs2 | Jonathan Gray |