Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-04 | removed Sword2 prefixes of most classes (made obsolete by our namespace ↵ | Max Horn | |
usage); renamed Sword2State to Sword2Engine svn-id: r10583 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-10-03 | Some renaming (ironic in the light of Fingolfin's recent namespace | Torbjörn Andersson | |
suggestion, but I prepared the patch long before reading the mail :-). Also, the remaining parts of the control panel etc. have been moved into a class of their own. This is still work in progress. I'm well aware that some of the classes aren't as well separated as they ought to be, and that using global variables to keep track of the different classes probably isn't pretty. svn-id: r10561 | |||
2003-09-20 | cleanup | Torbjörn Andersson | |
svn-id: r10337 | |||
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson | |
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |