Age | Commit message (Collapse) | Author |
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classes: Screen and Mouse. Screen handles most of the drawing, except the
mouse cursor and in-game menus.
The old Graphics class is no more.
I've also fixed some "reverse stereo" regressions from the first part of
the restructuring.
I'm not sure what the next step will be, but hopefully it will be smaller
than this one was.
svn-id: r16812
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svn-id: r16580
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svn-id: r16397
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svn-id: r13579
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svn-id: r12181
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events.cpp, so there could be regressions.
svn-id: r11053
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svn-id: r10997
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console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
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headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
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svn-id: r10581
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message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
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besides this way all our engines start with an "s" ;)
svn-id: r9301
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svn-id: r9237
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svn-id: r9216
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svn-id: r9211
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