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path: root/sword2/driver/d_draw.cpp
AgeCommit message (Expand)Author
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
2003-09-08Cleanup.Torbjörn Andersson
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28fixed yet more warningsMax Horn
2003-07-28bs2 driverJonathan Gray