index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
sword2
/
driver
/
d_draw.cpp
Age
Commit message (
Expand
)
Author
2003-09-09
Reworked the last commit a bit, so that PlaySmacker() doesn't need to know
Torbjörn Andersson
2003-09-09
In PlaySmacker(), make sure there really is a text sprite to draw.
Torbjörn Andersson
2003-09-09
Clarified some comments in PlaySmacker(). At this point it should be fairly
Torbjörn Andersson
2003-09-08
Cleanup.
Torbjörn Andersson
2003-09-08
Added some code to display the subtitles for the Smacker movies, when
Torbjörn Andersson
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-28
Removed the Surface class in favor of small struct specially made for the
Torbjörn Andersson
2003-08-26
The graphics detail settings partially work now. They only affect how
Torbjörn Andersson
2003-08-23
Unstubbed the Create/Draw/DeleteSurface() functions, and removed some
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-08-17
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
Jonathan Gray
2003-07-28
substitute long int for LARGE_INTEGER
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
fixed yet more warnings
Max Horn
2003-07-28
bs2 driver
Jonathan Gray
[prev]