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path: root/sword2/driver/d_draw.cpp
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2003-09-08Cleanup.Torbjörn Andersson
svn-id: r10104
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
already reached its scroll target. This keeps BS2 from using all available CPU time all of the time. It may still be that we need a mechanism for throttling the frame rate when the scene is moving towards a scroll target, but my computer isn't really fast enough to test that. Two other bugs fixed in the process: * I think the last frame of the render cycle was rendered, but not displayed. If so, that should be fixed now. * I discovered that there are cases where we do need to clear the screen (e.g. at the "Meanwhile..." message when George has found out about the Glease Gallery), so I've re-enabled the function and disabled it in the render cycle. svn-id: r9904
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
block surfaces. (A block surface is a 64x64 tile of a parallax layer.) I've also done a few things to try and optimize the drawing: * The back buffer is no longer cleared between frames. This may cause regressions, but I do believe that the entire picture area is always completely re-rendered for each frame. As a result of this, the menu code is now responsible for clearing the icon areas itself. * A few unnecessary copy_rect() calls were commented out in favor of one big copy_rect() in ServiceWindows(). * Completely opaque block surfaces are copied with memcpy(), one line at a time. Unless we manage to add intelligent screen redrawing, I don't think it will get that much faster than this, though there is some unnecessary data copying in DrawSprite() that could be removed. And the game is still a terrible CPU hog. I believe the animation runs at approximately 12 fps. If there's still time left, it will pump out further frames to get smooth scrolling. We ought to put a cap on that, and if it has already reached the scroll target it should sleep for the rest of the render cycle. svn-id: r9886
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
svn-id: r9737
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
svn-id: r9236
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28fixed yet more warningsMax Horn
svn-id: r9220
2003-07-28bs2 driverJonathan Gray
svn-id: r9212