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path: root/sword2/driver/d_sound.cpp
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2003-08-27use file class for speech so people with clusters in different directories ↵Jonathan Gray
get to hear sound as well svn-id: r9875
2003-08-27errr. this shouldn't have been committedJoost Peters
svn-id: r9872
2003-08-27Basic speech code, the change in speech.cpp is needed for me, but I am ↵Joost Peters
afraid it might break "speech.clu opening" for someone else..I'm confused as to how this all works. heh. Anyway, if you hear no voices: this is probably where to look. svn-id: r9871
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
svn-id: r9841
2003-08-03On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-dataTorbjörn Andersson
after all, or at least not ADPCM-compressed. Updated the comments, but I still don't know how to play it. svn-id: r9433
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
svn-id: r9394
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵Max Horn
on OS X) svn-id: r9248
2003-07-28fix some VC7 warningsJonathan Gray
svn-id: r9240
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28bs2 driverJonathan Gray
svn-id: r9212