Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson | |
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867 | |||
2003-08-25 | Clarified the comments for our Surface class a bit. I plan on removing it | Torbjörn Andersson | |
completely soon, so don't use it unless you really, really need to. svn-id: r9855 | |||
2003-08-24 | work around compiler bug in GCC 2.95.x | Max Horn | |
svn-id: r9836 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson | |
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-08-19 | patch #791032 from erik SWORD2: Sprite drawing (incomplete) | Jonathan Gray | |
svn-id: r9780 | |||
2003-08-18 | Added support for opaque surfaces (it's the default now, actually) since it | Torbjörn Andersson | |
looks like the sprite renderer may need them. svn-id: r9753 | |||
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray | |
svn-id: r9737 | |||
2003-08-01 | #include cleanup (explicityl specify the location for headers from common/, ↵ | Max Horn | |
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359 | |||
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray | |
svn-id: r9330 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray | |
svn-id: r9280 | |||
2003-07-28 | StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵ | Max Horn | |
on OS X) svn-id: r9248 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | substitute long int for LARGE_INTEGER | Jonathan Gray | |
svn-id: r9236 | |||
2003-07-28 | replace DWORD usage with uint32 | Jonathan Gray | |
svn-id: r9235 | |||
2003-07-28 | rename memory struct as well | Jonathan Gray | |
svn-id: r9234 | |||
2003-07-28 | rename functions with windows specific names | Jonathan Gray | |
svn-id: r9233 | |||
2003-07-28 | rename _mkdir | Jonathan Gray | |
svn-id: r9232 | |||
2003-07-28 | undefine these functions for now but in the long run we should probably ↵ | Jonathan Gray | |
rename them svn-id: r9231 | |||
2003-07-28 | Ooops | Travis Howell | |
svn-id: r9225 | |||
2003-07-28 | A few warnings | Travis Howell | |
svn-id: r9224 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | fixed some warnings | Max Horn | |
svn-id: r9216 | |||
2003-07-28 | bs2 driver | Jonathan Gray | |
svn-id: r9212 |