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path: root/sword2/driver/driver96.h
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2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867
2003-08-25Clarified the comments for our Surface class a bit. I plan on removing itTorbjörn Andersson
completely soon, so don't use it unless you really, really need to. svn-id: r9855
2003-08-24work around compiler bug in GCC 2.95.xMax Horn
svn-id: r9836
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
svn-id: r9780
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
looks like the sprite renderer may need them. svn-id: r9753
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
svn-id: r9737
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-31remove bs2 specific osystem varJonathan Gray
svn-id: r9330
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵Max Horn
on OS X) svn-id: r9248
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
svn-id: r9236
2003-07-28replace DWORD usage with uint32Jonathan Gray
svn-id: r9235
2003-07-28rename memory struct as wellJonathan Gray
svn-id: r9234
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28rename _mkdirJonathan Gray
svn-id: r9232
2003-07-28undefine these functions for now but in the long run we should probably ↵Jonathan Gray
rename them svn-id: r9231
2003-07-28OoopsTravis Howell
svn-id: r9225
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28fixed some warningsMax Horn
svn-id: r9216
2003-07-28bs2 driverJonathan Gray
svn-id: r9212