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path: root/sword2/driver/driver96.h
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2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
svn-id: r9780
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
looks like the sprite renderer may need them. svn-id: r9753
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
svn-id: r9737
2003-08-01#include cleanup (explicityl specify the location for headers from common/, ↵Max Horn
so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) svn-id: r9359
2003-07-31remove bs2 specific osystem varJonathan Gray
svn-id: r9330
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework ↵Max Horn
on OS X) svn-id: r9248
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
svn-id: r9236
2003-07-28replace DWORD usage with uint32Jonathan Gray
svn-id: r9235
2003-07-28rename memory struct as wellJonathan Gray
svn-id: r9234
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28rename _mkdirJonathan Gray
svn-id: r9232
2003-07-28undefine these functions for now but in the long run we should probably ↵Jonathan Gray
rename them svn-id: r9231
2003-07-28OoopsTravis Howell
svn-id: r9225
2003-07-28A few warningsTravis Howell
svn-id: r9224
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28fixed some warningsMax Horn
svn-id: r9216
2003-07-28bs2 driverJonathan Gray
svn-id: r9212