Age | Commit message (Expand) | Author |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-05-12 | Whitespace: "(type *)something" instead of "(type *) something", because | Torbjörn Andersson |
2005-05-08 | Quitting the game now implies that the game is done fading the screen. | Torbjörn Andersson |
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson |
2005-01-17 | Updated copyright header, as discussed on the mailing list. | Torbjörn Andersson |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright year. | Torbjörn Andersson |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-25 | Fix doxygen warnings | Max Horn |
2004-06-09 | Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-27 | I don't think UpdatePaletteMatchTable() has to write the table to file. In | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson |
2003-08-27 | Unstubbed DimPalette() (used when pausing the game) and re-indented the | Torbjörn Andersson |
2003-08-26 | Handle the fadeNow parameter to BS2_SetPalette() so that the palette is | Torbjörn Andersson |
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson |
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn |
2003-08-22 | Added light mask support (in the demo this is most visible when walking | Torbjörn Andersson |
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray |
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski |
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray |
2003-07-31 | slightly changed version of erik's implmentation of FadeServer | Jonathan Gray |
2003-07-28 | rename functions with windows specific names | Jonathan Gray |
2003-07-28 | -Werror cleanup | Jonathan Gray |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | bs2 driver | Jonathan Gray |