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path: root/sword2/driver/palette.cpp
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2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
resource manager. All new code! All new bugs! svn-id: r13603
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
svn-id: r12739
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
renders the entire screen every frame, but it tries to update (i.e. copy to the backend) only the parts of the screen that actually changed. At least approximately so. svn-id: r12142
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
svn-id: r11260
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
renamed the Display class Graphics for no better reason than me liking the phrase "sound and graphics" better than "sound and display". svn-id: r11258
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
svn-id: r10659
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
play that music for cutscenes that have subtitles. svn-id: r10460
2003-09-27I don't think UpdatePaletteMatchTable() has to write the table to file. InTorbjörn Andersson
fact, I'm not even sure the !data case ever happens. svn-id: r10425
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
througout the code. svn-id: r10127
2003-08-27Unstubbed DimPalette() (used when pausing the game) and re-indented theTorbjörn Andersson
code to be more in line with the ScummVM coding style. svn-id: r9878
2003-08-26Handle the fadeNow parameter to BS2_SetPalette() so that the palette isTorbjörn Andersson
only uploaded to the backend if fadeNow == RDPAL_INSTANT. Otherwise, assume that FadeServer() will do it for us, eventually. I think this is the correct behaviour, and it prevents the bug where the unfaded room image might flash by briefly when moving the mouse while changing rooms. svn-id: r9868
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
for the making it a timer handler. This should eliminate the occasional glitches I've been seeing with fades not being completed. I'm also hoping that it will fix the problem where the game would sometimes hang when moving between rooms. I know that at least once when I had that happen to me the game was busy-waiting for the palette to fade. At the very least, it's one place less to worry about thread-safety in. svn-id: r9854
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson
under the shack), plus some other cleanups. The s->blend & 0x02 case looks bogus to me, but I don't know where it's used and I can't see that the original did it differently. svn-id: r9819
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
svn-id: r9737
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
svn-id: r9337
2003-07-31remove bs2 specific osystem varJonathan Gray
svn-id: r9330
2003-07-31slightly changed version of erik's implmentation of FadeServerJonathan Gray
svn-id: r9328
2003-07-28rename functions with windows specific namesJonathan Gray
svn-id: r9233
2003-07-28-Werror cleanupJonathan Gray
svn-id: r9230
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28bs2 driverJonathan Gray
svn-id: r9212