Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson | |
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806 | |||
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson | |
svn-id: r10659 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson | |
play that music for cutscenes that have subtitles. svn-id: r10460 | |||
2003-09-27 | I don't think UpdatePaletteMatchTable() has to write the table to file. In | Torbjörn Andersson | |
fact, I'm not even sure the !data case ever happens. svn-id: r10425 | |||
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson | |
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-08-27 | Unstubbed DimPalette() (used when pausing the game) and re-indented the | Torbjörn Andersson | |
code to be more in line with the ScummVM coding style. svn-id: r9878 | |||
2003-08-26 | Handle the fadeNow parameter to BS2_SetPalette() so that the palette is | Torbjörn Andersson | |
only uploaded to the backend if fadeNow == RDPAL_INSTANT. Otherwise, assume that FadeServer() will do it for us, eventually. I think this is the correct behaviour, and it prevents the bug where the unfaded room image might flash by briefly when moving the mouse while changing rooms. svn-id: r9868 | |||
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson | |
for the making it a timer handler. This should eliminate the occasional glitches I've been seeing with fades not being completed. I'm also hoping that it will fix the problem where the game would sometimes hang when moving between rooms. I know that at least once when I had that happen to me the game was busy-waiting for the palette to fade. At the very least, it's one place less to worry about thread-safety in. svn-id: r9854 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-22 | Added light mask support (in the demo this is most visible when walking | Torbjörn Andersson | |
under the shack), plus some other cleanups. The s->blend & 0x02 case looks bogus to me, but I don't know where it's used and I can't see that the original did it differently. svn-id: r9819 | |||
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray | |
svn-id: r9737 | |||
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski | |
svn-id: r9337 | |||
2003-07-31 | remove bs2 specific osystem var | Jonathan Gray | |
svn-id: r9330 | |||
2003-07-31 | slightly changed version of erik's implmentation of FadeServer | Jonathan Gray | |
svn-id: r9328 | |||
2003-07-28 | rename functions with windows specific names | Jonathan Gray | |
svn-id: r9233 | |||
2003-07-28 | -Werror cleanup | Jonathan Gray | |
svn-id: r9230 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | bs2 driver | Jonathan Gray | |
svn-id: r9212 |