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path: root/sword2/driver/palette.h
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2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
for the making it a timer handler. This should eliminate the occasional glitches I've been seeing with fades not being completed. I'm also hoping that it will fix the problem where the game would sometimes hang when moving between rooms. I know that at least once when I had that happen to me the game was busy-waiting for the palette to fade. At the very least, it's one place less to worry about thread-safety in. svn-id: r9854
2003-07-31slightly changed version of erik's implmentation of FadeServerJonathan Gray
svn-id: r9328
2003-07-28bs2 driverJonathan Gray
svn-id: r9212