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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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render.cpp
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Author
2003-09-21
No need to do endian conversion if you check for 0, as BE 0 == LE 0
Max Horn
2003-09-19
cleanup
Torbjörn Andersson
2003-09-16
Removed some unnecessary #includes and #defines.
Torbjörn Andersson
2003-09-12
endian fixes
Oliver Kiehl
2003-09-09
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
Torbjörn Andersson
2003-09-07
more endian fixes
Max Horn
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-28
Removed the Surface class in favor of small struct specially made for the
Torbjörn Andersson
2003-08-27
Added code for smoothing upscaled sprites (for the highest detail setting).
Torbjörn Andersson
2003-08-26
The graphics detail settings partially work now. They only affect how
Torbjörn Andersson
2003-08-23
Unstubbed the Create/Draw/DeleteSurface() functions, and removed some
Torbjörn Andersson
2003-08-20
Lots of cleanup.
Torbjörn Andersson
2003-08-20
This should fix the crash in the demo when you tried to walk down the
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-08-19
patch #791032 from erik SWORD2: Sprite drawing (incomplete)
Jonathan Gray
2003-08-18
Added support for opaque surfaces (it's the default now, actually) since it
Torbjörn Andersson
2003-08-17
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
Jonathan Gray
2003-07-28
fix some VC7 warnings
Jonathan Gray
2003-07-28
substitute long int for LARGE_INTEGER
Jonathan Gray
2003-07-28
rename functions with windows specific names
Jonathan Gray
2003-07-28
-Werror cleanup
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
bs2 driver
Jonathan Gray
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