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path: root/sword2/driver/render.cpp
AgeCommit message (Expand)Author
2003-09-21No need to do endian conversion if you check for 0, as BE 0 == LE 0Max Horn
2003-09-19cleanupTorbjörn Andersson
2003-09-16Removed some unnecessary #includes and #defines.Torbjörn Andersson
2003-09-12endian fixesOliver Kiehl
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-07more endian fixesMax Horn
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-20Lots of cleanup.Torbjörn Andersson
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown
2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
2003-07-28fix some VC7 warningsJonathan Gray
2003-07-28substitute long int for LARGE_INTEGERJonathan Gray
2003-07-28rename functions with windows specific namesJonathan Gray
2003-07-28-Werror cleanupJonathan Gray
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28bs2 driverJonathan Gray