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2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978
2003-10-23Corrected/clarified some debug messages/commentsTorbjörn Andersson
svn-id: r10945
2003-10-22Moved a few remaining pieces of the script interpreter into the Logic classTorbjörn Andersson
svn-id: r10939
2003-10-21Moved some more stuff into the Logic class.Torbjörn Andersson
svn-id: r10923
2003-10-19Small cleanup, and added FIXME comment.Torbjörn Andersson
svn-id: r10907
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
svn-id: r10885
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
svn-id: r10391
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
svn-id: r10350
2003-09-20Clarified commentTorbjörn Andersson
svn-id: r10334
2003-09-20cleanupTorbjörn Andersson
svn-id: r10333
2003-09-13cleanupMax Horn
svn-id: r10218
2003-09-13let the interpreter use native endianess for variables -> this allows us to ↵Max Horn
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216
2003-09-07more endian fixesMax Horn
svn-id: r10058
2003-09-07some endian fixesMax Horn
svn-id: r10056
2003-07-28fixed const errorsMax Horn
svn-id: r9243
2003-07-28-Werror cleanupJonathan Gray
svn-id: r9230
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28big FIXMEMax Horn
svn-id: r9221
2003-07-28bs2Jonathan Gray
svn-id: r9211